File | | STIL Commentary | |
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ACE_II.sid | | "This was supposed to be the usual Top Gun type Danger Zone music. It
turned out much better than I expected as certain musical styles can
be difficult to do on the C64." (RH)
|
Action_Biker.sid | | "Action B was a very early game and very conservative in its approach
- it was my idea of giving them what I thought they wanted, a simple
cute tune....." (RH)
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Arcade_Classics.sid | | |
Arcade_Classics_PSID.sid | | |
Auf_Wiedersehen_Monty.sid | | Tune #1 is a joint venture between Rob Hubbard and Ben Daglish. The
other sub-tunes were done by Rob Hubbard.
"I just think that Gremlin thought that the original Monty On The Run
was very popular and they just didn't want to totally move away from
what I did on the original, so they asked me to spend 2 days working
with Ben at their office and that's what happened." (RH)
|
Bangkok_Knights.sid | | |
Battle_of_Britain.sid | | |
BMX_Kidz.sid | | The sampled voice saying "Go!" is actually Hubbard himself!
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BMX_Kidz_PSID.sid | | The sampled voice saying "Go!" is actually Hubbard himself!
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Bump_Set_Spike.sid | | |
Chain_Reaction.sid | | |
Chicken_Song.sid | | "The Chicken Song" was from the British TV show "Spitting Image", and
featured ridiculous lyrics such as "Hold a chicken in the air, stick a
deckchair up your nose". (Please note that STIL does NOT recommend you
do this!). The song was credited to Spitting Image.
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Chimera.sid | | |
Chimera_PSID.sid | | |
Chop_n_Drop.sid | | Chop n'Drop was the US version of IK+.
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Commando.sid | | "There is an interesting story behind Commando. I went down to their
office and started working on it late at night, and worked on it
through the night. I took one listen to the original arcade version
and started working on the c64 version. I think they wanted some
resemblance to the arcade version, but I just did what I wanted to do.
By the time everyone arrived at 8.00am in the morning, I had loaded
the main tune on every C64 in the building! I got my cheque and was on
a train home by 10.00 am..." (RH)
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Confuzion.sid | | Included as "Confuzion - The Music" on the B-side of the game tape.
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Cracker_Mix.sid | | Slower version of /Hubbard_Rob/Human_Race.sid, Tune #5.
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Crazy_Comets.sid | | |
Deep_Strike.sid | | |
Delta.sid | | "[...] The Delta music loader and ingame music was Gary Liddon's idea.
[...] He was the producer at Thalamus at the time. He told Rob Hubbard
to make the ingame music like the 2nd track from Dark Side of the Moon
by Pink Floyd." (Info from Matt Furniss.)
"The small jingles are all small clips from Sanxion and Romeo/Juliet
music. They were all supposed to be for short stingers such as end of
level, extra life etc..."
"Delta was based on this minimalist composition technique inspired by
Glass and a bit of Pink Floyd. It was quite hard to do and required
some custom code to the driver to do it. The music was tedious to
debug. The other Delta stuff was more conventional - I quite liked the
other tunes. Delta was spread over a 2 week period....." (RH)
According to Hubbard, Kentilla and Delta were the most complicated one
to compose, they took the longest time to do and they both drove him
insane.
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Delta_Mix-E-Load_loader.sid | | Delta's intro allowed the user to select the instruments for each
voice while the game loaded. This rip here is basically a mix of many
of the instrument combinations selectable in the intro.
|
Dragons_Lair_Part_II.sid | | The full title of this game is "Dragon's Lair Part II: Escape From
Singe's Castle". Several of the songs are covers of the original
"Dragon's Lair" tunes, see /GAMES/A-F/Dragons_Lair.sid.
"All the tunes for Dragons Lair 2 were written in 1 afternoon, not the
whole lot but the basis for them. I sat at the keyboard and just
recorded myself playing for 3 hours !!" (RH)
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Final_Synth_Sample_I.sid | | Also used in a game "Shoot Out", (c) 1988 Martech.
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Final_Synth_Sample_II.sid | | Also used by Rob in "One Man and His Droid".
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Flash_Gordon.sid | | The music is subtly based on the film's music.
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Formula_1_Simulator.sid | | |
Geoff_Capes_Strongman_Chlg.sid | | Also known as "Roll Out the Barrel".
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Gerry_the_Germ.sid | | In Rob's own demo of this music, the tunes are named after the levels
in the original game.
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Harvey_Smith_Show_Jumper.sid | | This music was going to be used in the game. However, Software
Projects were worried about licencing issues, due to the fact that Rob
covered the BBC TV Show Jumping theme music (in itself, a cover)
and so the music was never used. The music used can be found in
/GAMES/G-L/Harvey_Smith_Show_Jumper.sid.
|
Hollywood_or_Bust.sid | | |
Human_Race.sid | | "Human Race was a very interesting project. The tunes tried to capture
some of the feel of the game, evolution etc... One of the tunes was
also used for an ST game (GoldRunner I think). I only used 2 SID
voices for all these tunes because I used the other for SFX...... Most
of the tunes were sketched out on a small keyboard and manuscript
paper. I used paper to keep track of the basic ideas and arrangement,
and I still have all the original manuscripts. A lot of the
manuscripts are not readable because I used to work very fast and
never updated many of the changes I made. I used to use a machine code
monitor to edit music data and sound patch data on the file while the
tune was playing. This allowed me to really fine tune the SID
parameters for the music." (RH)
|
Hunter_Patrol.sid | | |
I-Ball_PSID.sid | | "The people doing I-Ball specifically asked for Cabaret Voltaire, so I
bought the album and tried to give them something that they would
like. Looking back I don't think the tune really worked very well, and
some of what I was trying to do was pushing the driver too much. Also,
I have to admit that I didn't like the album very much." (RH)
|
IK_plus.sid | | "I can remember IK very well, but not IK+ so that must tell me
something." (RH)
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International_Karate.sid | | "[...] I started exploring pentatonic things in B flat minor over
different bass notes, B flat, D flat, G flat and A flat. The middle
section went into F (I think) at double tempo to liven things up. I
was pleased with the tune......" (RH)
|
Kentilla.sid | | "The whole thing was originally intended to be 'interactive music',
responding to the different scenes in the game. I originally wrote it
to work in this fashion, but as per usual in the software business,
time ran out and they couldn't wait the extra three weeks to finish
off the music and implement it the way I wanted. So I hacked and
linked all the different bits together into one long piece." (RH)
According to Hubbard, Kentilla and Delta were the most complicated one
to compose, they took the longest time to do and they both drove him
insane.
|
Kings_of_Beach_intro.sid | | James Brown, the Godfather of Soul, is the voice you hear in the
samples. They don't sound quite like him since the tune is played at
PAL speed instead of its intended NTSC speed.
|
Kings_of_Beach_intro_PSID.sid | | James Brown, the Godfather of Soul, is the voice you hear in the
samples. They don't sound quite like him since the tune is played at
PAL speed instead of its intended NTSC speed.
|
Kings_of_the_Beach_ingame.sid | | |
Knucklebusters.sid | | |
Last_V8.sid | | "Last V8 was a simple futuristic game and so I was off into Jarre
land.... I purposely wrote the 2 melody lines to work off one voice to
make it sound like more than 1 voice." (RH)
The Last V8 was the first game released by Mastertronic's new label
MAD (Mastertronic's Added Dimension). Due to the fact they wanted the
launch to coincide with the release of the Last V8, the game was rush
released and therefore unfortunately had a bug, where the
main theme music (subtune #1) falls out of synch at around the one
minute mark. Upon closer investigation, this is due to a mere seven
bytes of the music player code being incorrect. This SID has those
bytes corrected.
|
Last_V8_C128_version.sid | | "Last V8 was a simple futuristic game and so I was off into Jarre
land.... I purposely wrote the 2 melody lines to work off one voice to
make it sound like more than 1 voice." (RH)
The Commodore 128 disk-only version had different speech samples from
the Commodore 64 version. However it still also exhibited the same
bug with subtune #1 (see /Hubbard_Rob/Last_V8.sid) which has been
corrected here too.
|
Last_V8_PSID.sid | | "Last V8 was a simple futuristic game and so I was off into Jarre
land.... I purposely wrote the 2 melody lines to work off one voice to
make it sound like more than 1 voice." (RH)
The Last V8 was the first game released by Mastertronic's new label
MAD (Mastertronic's Added Dimension). Due to the fact they wanted the
launch to coincide with the release of the Last V8, the game was rush
released and therefore unfortunately had a bug, where the
main theme music (subtune #1) falls out of synch at around the one
minute mark. Upon closer investigation, this is due to a mere seven
bytes of the music player code being incorrect. This SID has those
bytes corrected.
|
Lightforce.sid | | "Is LF a cover? I don't remember if it was. In any case it was good
rythmically but the rest was a piece of junk." (RH)
|
Master_of_Magic.sid | | "MOM was inspired from the Synergy album Audion." (RH)
|
Mega_Apocalypse_PSID.sid | | Mega Apocalypse was the sequel to Crazy Comets. Music by Rob Hubbard,
samples by Simon Nicol. Tunes #7 and #8 were sampled from the film
"Star Wars". Mega Apocalypse was also the first C64 game to have three
channel music and samples playing while you were playing the game.
"I [...] think that Comets is much better than Mega A." (RH)
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Monty_on_the_Run.sid | | Heavily inspired by the song Devil's Gallop, which was the title theme
for the 1940's American detective radio show "Dick Barton". "Monty
[...] started out as the theme from the old radio detective show, Dick
Barton" (RH, in the UK magazine "Popular Computing")
"MOTR was supposed to be this run around like a madman type music and
has lots of energy. The middle section was an excuse to use the new
pitch bend code that I wrote for this project." (RH)
|
Nemesis_the_Warlock.sid | | |
Nineteen.sid | | RH actually wrote the music in 1987 but rumour has it that Cascade
delayed the release of the game (subtitled with Part 1 'The Boot Camp'
- Part 2 was never released) due to Ocean's Platoon coming out and
being rather good - it eventually came out in June 1988. Also, copies
of the game came with a free cassette single of the original Paul
Hardcastle tune.
|
Ninja.sid | | |
One-on-One_2.sid | | Cover of an American folk song.
|
One-on-One_2_PSID.sid | | Cover of an American folk song.
|
One_Man_and_His_Droid.sid | | This is a slightly adapted version of Final_Synth_Sample_II.sid tune
#2. This tune was also used by Mastertronic as part of their
"Invadeaload" tape loading game between 1988-91, which Rob knows
nothing of whatsoever!
"OMAHD was [...] Jarre inspired. It was actually based on something I
wrote a few years before, so it was from music I had already written
(as was Chimera and Phantoms of the Asteroids)." (RH)
|
Pandora.sid | | For quite a while it was suggested that someone used Rob's routine for
this game (in the UK at least). However Rob has confirmed he did do
it.
|
Phantoms_of_the_Asteroid.sid | | |
Powerplay_Hockey_USA.sid | | Often played during hockey games.
|
Powerplay_Hockey_USA_PSID.sid | | Often played during hockey games.
|
Proteus.sid | | This is a subset, probably an early version, of Hubbard's own Warhawk
theme (/Hubbard_Rob/Warhawk.sid #1), specifically everything from 0:18
onwards in the Warhawk theme. Warhawk was programmed by Proteus
Developments, which explains the name.
|
Rasputin.sid | | Russian folk song.
|
Ricochet.sid | | Rob Hubbard was credited as Ample Hamble in this game, due to the
strange sense of humor of the programmers who called themselves
Gigglywurx.
|
Ricochet_PSID.sid | | Rob Hubbard was credited as Ample Hamble in this game, due to the
strange sense of humor of the programmers who called themselves
Gigglywurx.
|
Saboteur_II.sid | | |
Samantha_Fox_Strip_Poker.sid | | Although the game clearly states that the music is by John York, it
was really done by Rob Hubbard. Due to the 'tacky' nature of the game,
Rob preferred not to have his name associated with it. According to
Hubbard, it's his worst tune, anyway.
"Sam Fox Strip Poker was such a cheesy title and they wanted that
cheesy lame music along with it - I didn't want to admit that I did it
just for the money !! John York was the first name that I thought of
and used as an alias...." (RH)
|
Sanxion.sid | | "I think this has a bit of character about it. [...] Sanxion was a lot
of fun, inspired by Zoolook by Jarre. Also Romeo and Juliet was used
(not my idea but Gary Liddon's idea). I think most people remember the
main theme. I think the solo is very melodic and is the best part of
the tune...." (RH)
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Sanxion_Remix.sid | | See /Hubbard_Rob/Sanxion.sid #1.
|
Shockway_Rider.sid | | |
Sigma_Seven.sid | | Hubbard covered the Spectrum version.
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Skate_or_Die_intro.sid | | "The first thing I did for EA was Skate or Die C64." (RH)
Many cracked versions of this game played this tune at the incorrect
speed. This SID has been verified both by Rob Hubbard and against the
original to be the correct speed of the tune.
|
Skate_or_Die_intro_PSID.sid | | "The first thing I did for EA was Skate or Die C64." (RH)
Many cracked versions of this game played this tune at the incorrect
speed. This SID has been verified both by Rob Hubbard and against the
original to be the correct speed of the tune.
|
Spellbound.sid | | |
Star_Paws.sid | | "Star Paws was originally written for the Atari ST and was therefore
compromised for that machine. The tune was basically junk - I was very
tired and uninspired at the time."
|
Synth_Sample_III.sid | | From the 1984 release of the 1924 movie, with added music.
|
Tarzan.sid | | |
Tarzan_PSID.sid | | |
Thanatos.sid | | Hubbard covered the Spectrum version.
"[Julian Breeze] gave me a music sketch and I implemented it... Never
met or spoke with the chap." (RH)
|
Thing_on_a_Spring.sid | | "Thing On A Spring was actually something I wrote to test my first
driver."
"TOAS never had it. So the middle section has nothing to do with the
tune (bad). The 3rd section also has nothing to do with the tune but
just fitted the tempo and feel so well...." (RH)
|
Thrust.sid | | Review copies of this game had a bugged loader which mucked up the
music and so reviewers of the game gave the music a much lower rating.
Julian Rignall (ex-editor of Zzap! 64) takes up the story:
"I remember the God awful cacophony that was our review copy of
Thrust's music as though it were still playing. This was the problem:
the drum sounds worked, but all the other instrument sounds were
screwed - basically it resulted in this horrible screeching noise
playing to drums, rather than the cool heavyish sound that was heard
in the final version of the game. It sounded really harsh and so it
was duly shot down by us in the review. I remember hearing the
'proper' version of the game at a later dater and thinking 'ooooops!'.
After all it was a classic tune (it became one of my faves, indeed)
and we'd mercilessly beaten it down in the review, which was totally
unfair. Still, it was good to be able to do a ZZAPback on it and
remedy the error."
|
Thundercats.sid | | |
Trans_Atlantic_Balloon_Chl.sid | | |
Up_Up_and_Away.sid | | Also known as "Roll Out the Barrel".
|
Video_Poker.sid | | |
W_A_R.sid | | "WAR was something I wrote a few years before the C64 version. I
expanded upon it greatly and took some big risks. It is too long.....
I still have this idea about doing a custom version of this tune with
synths etc..." (RH)
|
Warhawk.sid | | This appears to be a superset of /Hubbard_Rob/Proteus.sid. The
identical bit starts at 0:18.
|
Wiz.sid | | "Wiz was more of an attempt to do something with a mystical magical
quality about it. [...] Wiz was a genuine attempt to be different."
(RH)
|
Zoids.sid | | "Inspired by a Synergy tune." (RH)
|