Index of sid/Hubbard_Rob/

All of these tunes have been confirmed by Hubbard to be his. People
have often stolen Hubbard's routine causing some tunes to be falsely
credited to him.
Hubbard's own comments are denoted by (RH).

FileSTIL Commentary
ACE_II.sid    "This was supposed to be the usual Top Gun type Danger Zone music. It turned out much better than I expected as certain musical styles can be difficult to do on the C64." (RH)
Action_Biker.sid    "Action B was a very early game and very conservative in its approach - it was my idea of giving them what I thought they wanted, a simple cute tune....." (RH)
Arcade_Classics.sid   
Arcade_Classics_PSID.sid   
Auf_Wiedersehen_Monty.sid    Tune #1 is a joint venture between Rob Hubbard and Ben Daglish. The other sub-tunes were done by Rob Hubbard. "I just think that Gremlin thought that the original Monty On The Run was very popular and they just didn't want to totally move away from what I did on the original, so they asked me to spend 2 days working with Ben at their office and that's what happened." (RH)
Bangkok_Knights.sid   
Battle_of_Britain.sid   
BMX_Kidz.sid    The sampled voice saying "Go!" is actually Hubbard himself!
BMX_Kidz_PSID.sid    The sampled voice saying "Go!" is actually Hubbard himself!
Bump_Set_Spike.sid   
Chain_Reaction.sid   
Chicken_Song.sid    "The Chicken Song" was from the British TV show "Spitting Image", and featured ridiculous lyrics such as "Hold a chicken in the air, stick a deckchair up your nose". (Please note that STIL does NOT recommend you do this!). The song was credited to Spitting Image.
Chimera.sid   
Chimera_PSID.sid   
Chop_n_Drop.sid    Chop n'Drop was the US version of IK+.
Commando.sid    "There is an interesting story behind Commando. I went down to their office and started working on it late at night, and worked on it through the night. I took one listen to the original arcade version and started working on the c64 version. I think they wanted some resemblance to the arcade version, but I just did what I wanted to do. By the time everyone arrived at 8.00am in the morning, I had loaded the main tune on every C64 in the building! I got my cheque and was on a train home by 10.00 am..." (RH)
Confuzion.sid    Included as "Confuzion - The Music" on the B-side of the game tape.
Cracker_Mix.sid    Slower version of /Hubbard_Rob/Human_Race.sid, Tune #5.
Crazy_Comets.sid   
Deep_Strike.sid   
Delta.sid    "[...] The Delta music loader and ingame music was Gary Liddon's idea. [...] He was the producer at Thalamus at the time. He told Rob Hubbard to make the ingame music like the 2nd track from Dark Side of the Moon by Pink Floyd." (Info from Matt Furniss.) "The small jingles are all small clips from Sanxion and Romeo/Juliet music. They were all supposed to be for short stingers such as end of level, extra life etc..." "Delta was based on this minimalist composition technique inspired by Glass and a bit of Pink Floyd. It was quite hard to do and required some custom code to the driver to do it. The music was tedious to debug. The other Delta stuff was more conventional - I quite liked the other tunes. Delta was spread over a 2 week period....." (RH) According to Hubbard, Kentilla and Delta were the most complicated one to compose, they took the longest time to do and they both drove him insane.
Delta_Mix-E-Load_loader.sid    Delta's intro allowed the user to select the instruments for each voice while the game loaded. This rip here is basically a mix of many of the instrument combinations selectable in the intro.
Dragons_Lair_Part_II.sid    The full title of this game is "Dragon's Lair Part II: Escape From Singe's Castle". Several of the songs are covers of the original "Dragon's Lair" tunes, see /GAMES/A-F/Dragons_Lair.sid. "All the tunes for Dragons Lair 2 were written in 1 afternoon, not the whole lot but the basis for them. I sat at the keyboard and just recorded myself playing for 3 hours !!" (RH)
Final_Synth_Sample_I.sid    Also used in a game "Shoot Out", (c) 1988 Martech.
Final_Synth_Sample_II.sid    Also used by Rob in "One Man and His Droid".
Flash_Gordon.sid    The music is subtly based on the film's music.
Formula_1_Simulator.sid   
Geoff_Capes_Strongman_Chlg.sid    Also known as "Roll Out the Barrel".
Gerry_the_Germ.sid    In Rob's own demo of this music, the tunes are named after the levels in the original game.
Harvey_Smith_Show_Jumper.sid    This music was going to be used in the game. However, Software Projects were worried about licencing issues, due to the fact that Rob covered the BBC TV Show Jumping theme music (in itself, a cover) and so the music was never used. The music used can be found in /GAMES/G-L/Harvey_Smith_Show_Jumper.sid.
Hollywood_or_Bust.sid   
Human_Race.sid    "Human Race was a very interesting project. The tunes tried to capture some of the feel of the game, evolution etc... One of the tunes was also used for an ST game (GoldRunner I think). I only used 2 SID voices for all these tunes because I used the other for SFX...... Most of the tunes were sketched out on a small keyboard and manuscript paper. I used paper to keep track of the basic ideas and arrangement, and I still have all the original manuscripts. A lot of the manuscripts are not readable because I used to work very fast and never updated many of the changes I made. I used to use a machine code monitor to edit music data and sound patch data on the file while the tune was playing. This allowed me to really fine tune the SID parameters for the music." (RH)
Hunter_Patrol.sid   
I-Ball_PSID.sid    "The people doing I-Ball specifically asked for Cabaret Voltaire, so I bought the album and tried to give them something that they would like. Looking back I don't think the tune really worked very well, and some of what I was trying to do was pushing the driver too much. Also, I have to admit that I didn't like the album very much." (RH)
IK_plus.sid    "I can remember IK very well, but not IK+ so that must tell me something." (RH)
International_Karate.sid    "[...] I started exploring pentatonic things in B flat minor over different bass notes, B flat, D flat, G flat and A flat. The middle section went into F (I think) at double tempo to liven things up. I was pleased with the tune......" (RH)
Kentilla.sid    "The whole thing was originally intended to be 'interactive music', responding to the different scenes in the game. I originally wrote it to work in this fashion, but as per usual in the software business, time ran out and they couldn't wait the extra three weeks to finish off the music and implement it the way I wanted. So I hacked and linked all the different bits together into one long piece." (RH) According to Hubbard, Kentilla and Delta were the most complicated one to compose, they took the longest time to do and they both drove him insane.
Kings_of_Beach_intro.sid    James Brown, the Godfather of Soul, is the voice you hear in the samples. They don't sound quite like him since the tune is played at PAL speed instead of its intended NTSC speed.
Kings_of_Beach_intro_PSID.sid    James Brown, the Godfather of Soul, is the voice you hear in the samples. They don't sound quite like him since the tune is played at PAL speed instead of its intended NTSC speed.
Kings_of_the_Beach_ingame.sid   
Knucklebusters.sid   
Last_V8.sid    "Last V8 was a simple futuristic game and so I was off into Jarre land.... I purposely wrote the 2 melody lines to work off one voice to make it sound like more than 1 voice." (RH) The Last V8 was the first game released by Mastertronic's new label MAD (Mastertronic's Added Dimension). Due to the fact they wanted the launch to coincide with the release of the Last V8, the game was rush released and therefore unfortunately had a bug, where the main theme music (subtune #1) falls out of synch at around the one minute mark. Upon closer investigation, this is due to a mere seven bytes of the music player code being incorrect. This SID has those bytes corrected.
Last_V8_C128_version.sid    "Last V8 was a simple futuristic game and so I was off into Jarre land.... I purposely wrote the 2 melody lines to work off one voice to make it sound like more than 1 voice." (RH) The Commodore 128 disk-only version had different speech samples from the Commodore 64 version. However it still also exhibited the same bug with subtune #1 (see /Hubbard_Rob/Last_V8.sid) which has been corrected here too.
Last_V8_PSID.sid    "Last V8 was a simple futuristic game and so I was off into Jarre land.... I purposely wrote the 2 melody lines to work off one voice to make it sound like more than 1 voice." (RH) The Last V8 was the first game released by Mastertronic's new label MAD (Mastertronic's Added Dimension). Due to the fact they wanted the launch to coincide with the release of the Last V8, the game was rush released and therefore unfortunately had a bug, where the main theme music (subtune #1) falls out of synch at around the one minute mark. Upon closer investigation, this is due to a mere seven bytes of the music player code being incorrect. This SID has those bytes corrected.
Lightforce.sid    "Is LF a cover? I don't remember if it was. In any case it was good rythmically but the rest was a piece of junk." (RH)
Master_of_Magic.sid    "MOM was inspired from the Synergy album Audion." (RH)
Mega_Apocalypse_PSID.sid    Mega Apocalypse was the sequel to Crazy Comets. Music by Rob Hubbard, samples by Simon Nicol. Tunes #7 and #8 were sampled from the film "Star Wars". Mega Apocalypse was also the first C64 game to have three channel music and samples playing while you were playing the game. "I [...] think that Comets is much better than Mega A." (RH)
Monty_on_the_Run.sid    Heavily inspired by the song Devil's Gallop, which was the title theme for the 1940's American detective radio show "Dick Barton". "Monty [...] started out as the theme from the old radio detective show, Dick Barton" (RH, in the UK magazine "Popular Computing") "MOTR was supposed to be this run around like a madman type music and has lots of energy. The middle section was an excuse to use the new pitch bend code that I wrote for this project." (RH)
Nemesis_the_Warlock.sid   
Nineteen.sid    RH actually wrote the music in 1987 but rumour has it that Cascade delayed the release of the game (subtitled with Part 1 'The Boot Camp' - Part 2 was never released) due to Ocean's Platoon coming out and being rather good - it eventually came out in June 1988. Also, copies of the game came with a free cassette single of the original Paul Hardcastle tune.
Ninja.sid   
One-on-One_2.sid    Cover of an American folk song.
One-on-One_2_PSID.sid    Cover of an American folk song.
One_Man_and_His_Droid.sid    This is a slightly adapted version of Final_Synth_Sample_II.sid tune #2. This tune was also used by Mastertronic as part of their "Invadeaload" tape loading game between 1988-91, which Rob knows nothing of whatsoever! "OMAHD was [...] Jarre inspired. It was actually based on something I wrote a few years before, so it was from music I had already written (as was Chimera and Phantoms of the Asteroids)." (RH)
Pandora.sid    For quite a while it was suggested that someone used Rob's routine for this game (in the UK at least). However Rob has confirmed he did do it.
Phantoms_of_the_Asteroid.sid   
Powerplay_Hockey_USA.sid    Often played during hockey games.
Powerplay_Hockey_USA_PSID.sid    Often played during hockey games.
Proteus.sid    This is a subset, probably an early version, of Hubbard's own Warhawk theme (/Hubbard_Rob/Warhawk.sid #1), specifically everything from 0:18 onwards in the Warhawk theme. Warhawk was programmed by Proteus Developments, which explains the name.
Rasputin.sid    Russian folk song.
Ricochet.sid    Rob Hubbard was credited as Ample Hamble in this game, due to the strange sense of humor of the programmers who called themselves Gigglywurx.
Ricochet_PSID.sid    Rob Hubbard was credited as Ample Hamble in this game, due to the strange sense of humor of the programmers who called themselves Gigglywurx.
Saboteur_II.sid   
Samantha_Fox_Strip_Poker.sid    Although the game clearly states that the music is by John York, it was really done by Rob Hubbard. Due to the 'tacky' nature of the game, Rob preferred not to have his name associated with it. According to Hubbard, it's his worst tune, anyway. "Sam Fox Strip Poker was such a cheesy title and they wanted that cheesy lame music along with it - I didn't want to admit that I did it just for the money !! John York was the first name that I thought of and used as an alias...." (RH)
Sanxion.sid    "I think this has a bit of character about it. [...] Sanxion was a lot of fun, inspired by Zoolook by Jarre. Also Romeo and Juliet was used (not my idea but Gary Liddon's idea). I think most people remember the main theme. I think the solo is very melodic and is the best part of the tune...." (RH)
Sanxion_Remix.sid    See /Hubbard_Rob/Sanxion.sid #1.
Shockway_Rider.sid   
Sigma_Seven.sid    Hubbard covered the Spectrum version.
Skate_or_Die_intro.sid    "The first thing I did for EA was Skate or Die C64." (RH) Many cracked versions of this game played this tune at the incorrect speed. This SID has been verified both by Rob Hubbard and against the original to be the correct speed of the tune.
Skate_or_Die_intro_PSID.sid    "The first thing I did for EA was Skate or Die C64." (RH) Many cracked versions of this game played this tune at the incorrect speed. This SID has been verified both by Rob Hubbard and against the original to be the correct speed of the tune.
Spellbound.sid   
Star_Paws.sid    "Star Paws was originally written for the Atari ST and was therefore compromised for that machine. The tune was basically junk - I was very tired and uninspired at the time."
Synth_Sample_III.sid    From the 1984 release of the 1924 movie, with added music.
Tarzan.sid   
Tarzan_PSID.sid   
Thanatos.sid    Hubbard covered the Spectrum version. "[Julian Breeze] gave me a music sketch and I implemented it... Never met or spoke with the chap." (RH)
Thing_on_a_Spring.sid    "Thing On A Spring was actually something I wrote to test my first driver." "TOAS never had it. So the middle section has nothing to do with the tune (bad). The 3rd section also has nothing to do with the tune but just fitted the tempo and feel so well...." (RH)
Thrust.sid    Review copies of this game had a bugged loader which mucked up the music and so reviewers of the game gave the music a much lower rating. Julian Rignall (ex-editor of Zzap! 64) takes up the story: "I remember the God awful cacophony that was our review copy of Thrust's music as though it were still playing. This was the problem: the drum sounds worked, but all the other instrument sounds were screwed - basically it resulted in this horrible screeching noise playing to drums, rather than the cool heavyish sound that was heard in the final version of the game. It sounded really harsh and so it was duly shot down by us in the review. I remember hearing the 'proper' version of the game at a later dater and thinking 'ooooops!'. After all it was a classic tune (it became one of my faves, indeed) and we'd mercilessly beaten it down in the review, which was totally unfair. Still, it was good to be able to do a ZZAPback on it and remedy the error."
Thundercats.sid   
Trans_Atlantic_Balloon_Chl.sid   
Up_Up_and_Away.sid    Also known as "Roll Out the Barrel".
Video_Poker.sid   
W_A_R.sid    "WAR was something I wrote a few years before the C64 version. I expanded upon it greatly and took some big risks. It is too long..... I still have this idea about doing a custom version of this tune with synths etc..." (RH)
Warhawk.sid    This appears to be a superset of /Hubbard_Rob/Proteus.sid. The identical bit starts at 0:18.
Wiz.sid    "Wiz was more of an attempt to do something with a mystical magical quality about it. [...] Wiz was a genuine attempt to be different." (RH)
Zoids.sid    "Inspired by a Synergy tune." (RH)