File | | STIL Commentary | |
---|
2cVee.sid | | Experimental tune with music in 2 voices and 9 sfx in the third voice.
This was the first time I ever did this.
Composed in JCH player v3.
|
42nd_Street.sid | | A very weird tune with a very weird ending. After I named the tune
"42nd Street" I played it in a driver on the C64 which could display
the time - and to my surprise it lasted exactly 42 seconds.
Composed in JCH player v9, tune length is 0:42.
|
Abstract_1.sid | | Composed in JCH player v08.03, tune length is 0:24.
|
Accident.sid | | Cooperation between Morten Sigaard Kristensen and I. The bass was
taken from a pophit and I made the rest on top of it.
Composed in JCH player v14, tune length is 1:56.
|
Acid_1988.sid | | Made in 1988 but packed and released several years later.
Composed in JCH player v6, tune length is 0:51.
|
Ages.sid | | This was one of the first tunes I entirely made on the keyboard before
bonging it into the editor. Normally, most music was composed directly
on the computer without the aid of a synthesizer keyboard.
Composed in JCH player v17.G1, tune length is 0:30.
|
Aliensong.sid | | Was used in the game Extreme, (c) 1991 O. Heicke & Jochen E.
Composed in JCH player v13.
|
Aouw.sid | | Composed in JCH player v10, tune length is 0:57.
|
Batman_long.sid | | This is probably the most popular tune I ever made.
Composed in JCH player v10, tune length is 4:52.
|
Batman_short.sid | | Shorter version of the popular Batman tune without the slow part in
the beginning. See "Batman_long.sid" for more information.
Composed in JCH player v10, tune length is 3:14.
|
Beatbassie.sid | | Although very simple, this tune became quite popular.
Composed in JCH player v01.13, tune length is 2:13.
|
Better_late_than_never.sid | | Composed in JCH digiplayer, tune length is 0:15.
The first digi tune I've ever composed. I never tried "Rock Monitor"
or any other editor before this.
|
Better_late_than_nevr_PSID.sid | | Composed in JCH digiplayer, tune length is 0:15.
The first digi tune I've ever composed. I never tried "Rock Monitor"
or any other editor before this.
|
Bill_Bass.sid | | "DRAX" did most of the work composing the bass, drums and chords and I
did the leader.
Composed in JCH player v15.G6, tune length is 0:17.
|
Bitter.sid | | Composed in JCH player v8, tune length is 3:24.
|
Blizzard.sid | | Composed in JCH player v14, tune length is 1:02.
|
Bones_plus.sid | | Composed in JCH player v9.
|
Bonzai_3.sid | | After trying to make the SID-chip say "Triangle" I tried to make it
say "Bonzai". Not my most successful speech emulation to date,
however.
Composed in JCH player v17.G1, tune length is 0:06.
|
Brown_Ice.sid | | |
Brubaker.sid | | This was made for an adventure game ordered by a german demogroup. The
game itself was never finished. (According to MAD, the game WAS
finished, but JCH was never told about it.)
Composed in JCH player v17.Q0, tune length is 4:21.
|
Buuhuu.sid | | Composed in JCH player v15.G5, tune length is 0:23.
|
Calypso.sid | | Composed in JCH player v15.G1, tune length is 0:07.
|
Carcrash.sid | | The name refers to the ring modulation effect which sounds like a car
screeching to its doom.
Composed in JCH player v9, tune length is 2:49.
|
Casio.sid | | Composed in JCH player v14.G0, tune length is 0:34.
|
Cause_I_Love_Her_So.sid | | A worktune where I imagined the words above "sung" to the notes from
14-30 seconds of play. The part from 00:30 was later extracted to form
the release song "Real_Shit.sid".
Composed in JCH player v05.02.
|
Caveman.sid | | Another cooperation between Morten Sigaard Kristensen and I.
Composed in JCH player v15, tune length is 1:42.
|
Caverns.sid | | Composed in JCH player v2.
|
Centurion.sid | | Composed in JCH player v9, tune length is 1:01.
|
Chimerang.sid | | Composed in JCH player v18.
|
Chord_1.sid | | Tune using only two voices.
Composed in JCH player v08.02, tune length is 0:40.
|
Chordian.sid | | This tune was sent to a guy in England who promised to use it in a
game with credits by Vibrants. However, it seems as if he liked it so
much that he put his very own credits on the game...
(Ed.) The game is named Stack Up (1991 by Zeppelin Games) and the guy
is Gerard 'Gez' Gourley/Sonic Graffity.
Composed in JCH player v15, tune length is 4:05.
|
Coops_Ups.sid | | Here Morten Sigaard Kristensen managed to make most of the tune and
then "invited" me to do the solo in the end of it.
Composed in JCH player v20, tune length is 1:17.
|
Cotune_2.sid | | A cooperation tune "DRAX" and I tried to do. He did the bass, drums
and chords and I tried to do the leader. I soon ran out of inspiration
and the tune was never finished.
Composed in JCH player v13.G0, tune length is 1:52.
|
Craptune.sid | | Composed in JCH player v12, tune length is 0:38.
|
Crowdnoise.sid | | The last sound I ever did on the C64, made July 1992. At that time I
had been away from the C64 for months, playing around with the PC -
however, a guy in "Pretzel Logic" said he needed a crowdnoise effect,
so I did it. The demo he worked on was AFAIK never released.
Composed in JCH player v20.
|
Dandelion.sid | | Composed in JCH player v17.G1, tune length is 0:07.
|
Demogame_example.sid | | This block was made as the first of seven planned leveltunes. It was
ordered by a guy in "Bonzai", shortly after I met "Trap" of "Bonzai"
for the first time. This was the second attempt after the "Golddigger"
project. The game was never finished.
|
Diflexing.sid | | Made at Jewels' place. I tried to emulate the style of Diflex as heard
in his "Strike Force" tunes.
(This tune was used in a game titled "Soccer 7".)
Composed in JCH player v4, tune length is 1:47.
|
Dogshit.sid | | Composed in JCH player v17.G1, tune length is 0:15.
|
Dont_be_sad.sid | | The first 30 seconds was "inspired" by an Amiga song I found in a new
tracker on that computer.
Composed in JCH player v5.
|
Double_speed.sid | | This is the only quickspeed tune not made in v17.Q0. It was made in
1989, some time before Jeroen Tel made his first quatro-tune for
"Invest". However, the idea was not new at that time. In the
mid-eighties Tony Crowther experimented with quatro players in games
such as "Zig Zag". My double speed tune, however, used the ordinary v9
player and was simply called twice a frame.
Composed in JCH player v9.
|
Duchesse.sid | | Composed in JCH player v13, tune length is 2:18.
|
Easy_does_it.sid | | Notice how I put real synthesizer chords into the digi voice. That was
not done very often on the Commodore 64 - musicians normally used this
channel for bass and drums only. The tune makes extensive use of ring
modulation effects and was used in a "Pretzel Logic" demo.
Composed in JCH digiplayer, tune length is 2:02.
|
Easy_does_it_PSID.sid | | Notice how I put real synthesizer chords into the digi voice. That was
not done very often on the Commodore 64 - musicians normally used this
channel for bass and drums only. The tune makes extensive use of ring
modulation effects and was used in a "Pretzel Logic" demo.
Composed in JCH digiplayer, tune length is 2:02.
|
Ending.sid | | |
Farting.sid | | Thrown together in a few minutes to show a friend how to use the
editor.
Composed in JCH player v5, tune length is 0:45.
|
Feel_it.sid | | Another tune that was packed and released at a much later date.
Composed in JCH player v6, tune length is 0:51.
|
Fiasko_2.sid | | This was in fact the first suggestion to the "Oswald" game. I played
the tune to the programmer and graphician of the game but they didn't
like it. They loved the next attempt however, which you can find as
"Super_Oswald.sid".
Composed in JCH player v10.G1, tune length is 0:24.
|
Forever_Cry.sid | | Composed in JCH player v13, tune length is 1:22.
|
George_Carl.sid | | A long tune containing three completely different parts. The slow
introduction changes at 01:19 to a part which was played by the clown
George Carl during his shows. Here I tried to emulate a real mouth
organ using ring modulation.
Composed in JCH player v13.
|
Glider_Pilot.sid | | This was a conversion from an old C64 game of the same name. The
composition was very nice but used horribly raw sounds. I converted
the tune and it was used in the demo that won the C64 demo competition
at the Randers copy-party. The original is in the HVSC as
/GAMES/G-L/Glider_Pilot.sid.
Composed in JCH player v10, tune length is 0:51.
|
Going_Up.sid | | Composed in JCH player v15, tune length is 0:30.
|
Golddigger.sid | | This was the first real game-music project I did. It was planned as a
cooperation between Link and I after meeting each other for the first
time in february 1989. The music itself was supposed to have been used
for a "Boulder Dash" clone, but the Danish software house "The New
Electronic Generation" did not survive its first game.
|
Gone.sid | | Composed in JCH player v15.G6, tune length is 0:57.
|
Great_Ear.sid | | Composed in JCH player v9, tune length is 0:52.
|
Groovy_4.sid | | Composed in JCH player v05.02.
|
Guldkornekspressen_Hi_Titl.sid | | Composed in JCH player v20.
|
Guldkornekspressen_Intro.sid | | Composed in JCH player v20, tune length is 0:28.
|
Guldkornekspressen_Jingles.sid | | All the jingles for the game in a separate block.
Composed in JCH player v20.
|
Guldkornekspressen_Lvls_v3.sid | | This and the next block contains all five leveltunes crammed together
in one single block. Notice (3) in the block which is a conversion of
the music "Do the Locomotion" - I thought it would be a nice touch to
such a train game. However, SilverRock thought they might get in
trouble if I converted it, so... (See comment for
/JCH/Guldkornekspressen_Lvls_v4.sid.)
Composed in JCH player v17.
|
Guldkornekspressen_Lvls_v4.sid | | (Continued from /JCH/Guldkornekspressen_Lvls_v3.sid) ...this is how it
was changed to make SilverRock happy. As you can hear, the difference
is really not that big. Later on during the programming of the game,
Thomas (the programmer) realized that he could not fit all the
leveltunes into the game, hence this leveltune was the first to go.
Composed in JCH player v17.
|
Hacktrick.sid | | My friend, "The Saint", hummed the bassline and I made all the rest.
Composed in JCH player v11, tune length is 1:01.
|
Hard_On.sid | | The first song done in a player featuring "Hard restart" - so as you
see, the name is not as naughty as you might think! ;)
Composed in JCH player v11, tune length is 0:30.
|
Hawaii.sid | | A very long tune containing one of the longest solo parts I have ever
done in a C64 tune. The bassline and drums were originally made by
Morten Sigaard Kristensen, but in the end I "raped" it so much that it
virtually became my own work. The solo part starts at 01:39. Notice
how the tune decays in the end - this was very unusual on the C64.
Composed in JCH player v15.
|
Heavy_Hit.sid | | Short, "end-of-level-monster"-like tune made in a compromise player
which took VERY little rastertime.
Composed in JCH player v19, tune length is 1:01.
|
Hexagon_Party.sid | | Made FOR that party, not AT it. The tune contains quite a lot of
harmonic mistakes, something I often made in that period. These were
often caused by "lazy" transpositions of the bassline sequence -
instead of creating a new one.
Composed in JCH player v2, tune length is 3:43.
|
Highscore.sid | | Composed in JCH player v05.02, tune length is 0:31.
|
Hiscore.sid | | Composed in JCH player v9, tune length is 0:57.
|
Hitsong.sid | | Converted from a sample on a very old Amiga intro by ECA.
Composed in JCH player v10, tune length is 1:01.
|
Hollow_plus.sid | | Composed in JCH player v9, tune length is 0:30.
|
Hollywood.sid | | A sad, film-like tune.
Composed in JCH player v15, tune length is 4:06.
|
Hoppin.sid | | An excerpt from "Sampler #1" - a very fast introtune.
Composed in JCH player v1, tune length is 0:20.
|
Horizon_Copy-Party.sid | | Made at the Horizon copy-party in Sweden.
Composed in JCH player v13, tune length is 1:43.
|
Hurricane.sid | | Experimental tune testing the speed changing abilities of the new
player v18. The change happens at 00:15.
Composed in JCH player v18.
|
Imagination.sid | | The second tune made in the NewPlayer v00 series, no effects in the
player.
Composed in JCH player v00.17, tune length is 0:20.
|
Introzak.sid | | Very short introtune made for an intro by "Channel 42".
Composed in JCH player v9, tune length is 0:38.
|
Killerbee.sid | | Composed in JCH player v14, tune length is 4:06.
|
Kinetic.sid | | Composed in JCH player v12, tune length is 0:30.
|
King.sid | | Composed in JCH player v09.01, tune length is 0:45.
|
Knackdick.sid | | The only real cooperation tune released by DRAX and I. I must admit
however, that DRAX made about 85% of the tune.
tune length is 2:09.
|
Labyrint.sid | | A television quiz program which was made popular by a great Danish
former disc-jockey Kim Schumacher was converted by a small Danish firm
as a C64 game. The music was composed on the Amiga by an unknown guy.
"DRAX" was asked to convert the tune for a certain sum of money but,
as he said himself, he wasn't sure he could convert it so he asked me
for help. I completed the conversion for the ridiculous sum of money.
Later, "DRAX" admitted that he didn't complete the conversion because
he thought the original Amiga music was boring. I must confess that he
has a point there.
Tune length is 2:09.
|
Lady_Lisa.sid | | This tune was composed and then put on ice, only to be packed and
released at a much later date.
Composed in JCH player v17, tune length is 0:31.
|
Laxin.sid | | Composed in JCH player v9, tune length is 1:01.
|
Leech.sid | | Composed in JCH player v9, tune length is 1:12.
|
Little_Test.sid | | The second tune I did after "Better late than never". Most samples
were sampled from the Korg M1 using Commodore's own hardware sampler
which plugged into the cartridge port. It makes VERY extensive use of
ring modulation and hard sync.
Composed in JCH digiplayer, tune length is 1:55.
|
Little_Test_PSID.sid | | The second tune I did after "Better late than never". Most samples
were sampled from the Korg M1 using Commodore's own hardware sampler
which plugged into the cartridge port. It makes VERY extensive use of
ring modulation and hard sync.
Composed in JCH digiplayer, tune length is 1:55.
|
Lonewolf.sid | | The only tune made in the compromise player v07. The player was too
awkward to use any further.
Composed in JCH player v7, tune length is 0:41.
|
Louisiana.sid | | Composed in JCH player v12.
|
Maduplec3.sid | | It is a slow tune - today, I actually think it sounds best if you play
it a THREE times the speed in SidPlay instead of the usual TWO. It has
nothing to do with "Maduplec" from "Buds" other than the name itself.
Composed in JCH player v17.Q0.
|
Maniac_Mansion.sid | | I was impressed with the titletune on "Maniac Mansion", an adventure
game by LucasFilm (that was years before they changed their name to
LucasArts). However, the instruments were rubbish so I did my very own
version of it. At a silent part in the end of the tune I even added a
few notes of my own.
Composed in JCH player v5, tune length is 1:37.
|
Maniaxion.sid | | Composed in JCH player v17, tune length is 1:57.
Later used in the titlescreen of the game Pitfighter, (c) 1991 Domark.
|
Martin_4.sid | | Apart from using the drumset from the "Batman"-tune, I experimented
with the pulse Martin Galway made in the "Rambo" highscore tune.
Composed in JCH player v10.G1.
|
Memory_I.sid | | Even though it was composed in the same month as where the editor was
finished, it was put on ice only to be properly packed and released
some years later.
Composed in JCH player v5.
|
Michelle.sid | | Another two-in-one tune, one of the better of that period. Especially
the last part is IMHO still nice.
Composed in JCH player v11.
|
Misjudge.sid | | The second of the three tunes I did in the compromise player v19 which
takes very little rastertime.
Composed in JCH player v19, tune length is 1:42.
|
Modemtrading.sid | | A silly little song I did in my modem trading days. If you listen
carefully you can hear a telephone ringing - followed by a modem
connecting.
Composed in JCH player v9, tune length is 0:38.
|
Multivoice_2.sid | | Here I experimented with the idea of using arpeggio to simulate a lot
of voices. It didn't turn out too great, though.
Composed in JCH player v09.01, tune length is 0:32.
|
Narrow_plus.sid | | Composed in JCH player v12, tune length is 0:30.
|
Need_You_Tonight_v2.sid | | The second conversion I did of this tune, ordered by "Excell" from the
demogroup "Jewels" as payment for giving me a great sequencepacker. I
put a lot of work into making the conversion accurate.
Composed in JCH player v5, tune length is 3:05.
|
Never_plus.sid | | Composed in JCH player v10.
|
Nilfisk.sid | | Composed in JCH player v4, tune length is 0:59.
|
Ninjackie.sid | | Composed in JCH player v17, tune length is 0:38.
|
No_Filter.sid | | Composed in JCH player v5, tune length is 2:22.
|
No_more.sid | | Composed in JCH player v13, tune length is 4:09.
|
Dir:[Non_JCH_Newplayer] | | |
Nonsense.sid | | Composed in JCH player v17.G1, tune length is 0:30.
|
Ode_to_JO.sid | | Made after I heard one of JO's terrific "hard restart" songs. I was
impressed with the way his ADSR worked on his chord sounds, so I tried
to do the same thing. However, I didn't really know what it was until
JO told me how it was done. I then implemented it from player v11.
Composed in JCH player v9, tune length is 1:09.
|
One_voice.sid | | Composed in JCH player v17.G1, tune length is 0:18.
|
Orcus_atmosphere.sid | | Composed in JCH player v12.
|
Orcus_back_home.sid | | Composed in JCH player v12.
|
Orcus_bonus_game.sid | | Composed in JCH player v12.
|
Orcus_congratulations.sid | | The end-of-game congratulations tune.
|
Orcus_dark_lord.sid | | Probably the only tune I ever did in three-four time on the C64.
Composed in JCH player v12.
|
Orcus_Demo_Hiscore_Title.sid | | The music block for the main game program.
|
Orcus_funk_level.sid | | A funky piece using four-fingered chords, something that I rarely used
on the C64.
Composed in JCH player v12.
|
Orcus_giv_it_up.sid | | Funny tune with a ring modulation experiment. If you listen closely,
you can hear it say "Give it up" - I thought it would be a nice touch
while shooting down enemies in the game. The ring modulation effects
appears from 00:16.
Composed in JCH player v12.
|
Orcus_guitaring.sid | | Here I used filtering on the leader to emulate a real guitar. The EOLM
tune is a very funny "major" version. Imagine a bizarre monster which
looks like a clown. That tune is a conversion of a song which my
brother and I used to hum when we were kids...
Composed in JCH player v12.
|
Orcus_Intro.sid | | Both this tune and the loader music reuses notes which I originally
composed in the titletune for the game. At the time of doing the music
for the game, I thought it would be a nice touch if a main theme could
be heard throughout the game - just like in the movies! :)
|
Orcus_klingonzo.sid | | Composed in JCH player v12.
|
Orcus_loader.sid | | A very weird theme for the tape loader - it uses parts of the same
composition as found in the titletune.
Composed in JCH player v17.
|
Orcus_orcushion.sid | | Composed in JCH player v12.
|
Orcus_ouw_alien.sid | | Notice how the alien "talks" in the end-of-level-monster tune.
Composed in JCH player v12.
|
Orcus_scary_end.sid | | Composed in JCH player v12.
|
Orcus_slimy_one.sid | | Composed in JCH player v12.
|
Pheric.sid | | A tune using filtering in two voices which was not very common on the
C64. The tune was packed and released at a much later date.
Composed in JCH player v6, tune length is 1:32.
|
Pit_Fighter.sid | | One of the last game projects I worked on. Through the member in
Scotland, "Deek", I made contact with a guy who managed to get me a
few orders from the software house "Domark". This music was ordered
for "Pit Fighter". It was probably in 1991 - I remember I made an
extra effort out of squeezing as many chords and effects into the two
voices of the ingame tune as I could, to make it sound like many more
voices. Composed in JCH player v17.
|
Pit_Pot.sid | | Conversion from a game cartridge on the 8-bit SEGA. Sometimes it was
difficult to hear all the details which made me go for certain
compromises - something I was too inexperienced to handle properly at
that time...
Composed in JCH player v2, tune length is 1:02.
|
Playertest.sid | | As the name suggests a test of the miscellaneous functions in the new
player v20, like speed-, and pulse-programming test. This tune was of
course never spread.
Composed in JCH player v20.
|
Police.sid | | Another old tune put on ice only to be released much later. It was
composed in a very fast speed setting.
Composed in JCH player v15, tune length is 0:20.
|
Popcorn_Remix.sid | | A remix made out of my own mind. And then not quite - the part in the
middle at 1:33 was inspired by "Trollie Wallie" from Interceptor
Software (see /Hansford_Graham/Trollie_Wallie.sid).
Composed in JCH player v5.
|
Problems.sid | | Last experiment in the v00 series without effects.
Composed in JCH player v00.19, tune length is 0:20.
|
Pseudo.sid | | Made in the "Oswald" period.
Composed in JCH player v10.G1.
|
Puma.sid | | Composed in JCH player v14, tune length is 4:06.
|
Push-It.sid | | The Danish demogroup "Jewels" also fiddled with a puzzle game, called
"Push-It". This is the intro tune, one of my favourite tunes from the
C64 period. It uses a double voice drum and was heavily inspired by
the music from "Task III". The game itself was never finished. You may
have to fiddle with filter parameters to make that snare drum sound
the way it should.
Composed in JCH player v13.
|
Push-It_main.sid | | Here's the main music block for "Push-It", the puzzle game. It was
made in november 1989.
Composed in JCH player v10.
|
Quickie1.sid | | Composed in JCH player v17.Q0.
|
Rain_Funk.sid | | Released in a demo at the Randers copy-party, IMHO the very best C64
party there ever was.
Composed in JCH player v9.
|
Real_Good.sid | | Named so because I liked the result when I made it in 1988/1989. I
remember I was so disappointed when I learned that "Einstein" of
"Upfront" didn't like it.
Composed in JCH player v6.
|
Real_Shit.sid | | Actually extracted from a worktune called "Cause I Love Her So". I
liked the start of the worktune but I thought this part didn't really
belong so I extracted it to form a separate song and made a lot of
fast solo's on top of it.
Composed in JCH player v8, tune length is 3:02.
|
Revenge.sid | | Here I deliberately tried to put together a lot of chords in a song
which shifts in and out of the minor and major scales.
Composed in JCH player v15.
|
Revolutionary.sid | | This was the first tune done in the final editor, hence the name.
Composed in JCH player v5, tune length is 1:01.
|
Sampler_1.sid | | Contains four tunes. One of the tunes was extracted to form the single
tune "Hoppin'".
Composed in JCH player v1.
|
Sandy.sid | | Composed in JCH player v06.00, tune length is 0:30.
|
Scanliner.sid | | First tune done in the compromise player v19. This player has no
vibrato routine at all.
Composed in JCH player v19, tune length is 1:31.
|
Secret_Land.sid | | Conversion of a hitsong from Sandra. I put a lot of work into making
the conversion accurate. Made just before the party in Slagelse.
Composed in JCH player v6, tune length is 4:07.
|
Shadow_Sun.sid | | This was one of the last tunes I composed in an assembler listing. My
editor was almost complete and after trying it, I never wanted to
compose music in assembler again.
Composed in JCH player v5, tune length is 1:01.
|
Shes_Just_A_Maniac.sid | | A tune where I tried to emulate the style of Maniacs of Noise. As the
title suggests, parts of the notes matches the words so you can
actually sing the title to it. Try it after 9-12 seconds of play! :)
Composed in JCH player v4, tune length is 1:11.
|
Shift.sid | | A worktune that wasn't finished. Due to the fact that we have reached
1991, my Korg M1 was a reality. This tune was totally composed on the
keyboard first, apart from the digi voice which was added later using
the editor alone. The digi voice doesn't appear until 01:16 - it was
supposed to be a "surprise" tune. This was also the last digital tune
I did - and as far as I can remember, the very last C64 tune as well.
Composed in JCH digiplayer, tune length is 2:33.
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Shift_PSID.sid | | A worktune that wasn't finished. Due to the fact that we have reached
1991, my Korg M1 was a reality. This tune was totally composed on the
keyboard first, apart from the digi voice which was added later using
the editor alone. The digi voice doesn't appear until 01:16 - it was
supposed to be a "surprise" tune. This was also the last digital tune
I did - and as far as I can remember, the very last C64 tune as well.
Composed in JCH digiplayer, tune length is 2:33.
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Shit.sid | | Composed in JCH player v20.G2, tune length is 0:15.
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Shitmusic.sid | | Composed in JCH player v15.G1, tune length is 0:07.
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Short_Max.sid | | Composed in JCH player v9, tune length is 0:39.
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Short_n_Sad.sid | | Made in player v01 - the player now contained an arpeggio table
routine for the drums.
Composed in JCH player v01.09, tune length is 1:01.
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Shorty.sid | | Very short introtune made for a Dominators intro I coded myself.
Composed in JCH player v2, tune length is 0:20.
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Simple_tune.sid | | This was the first tune I did in my own player after leaving Laxity's
player. There are absolutely no effects other than pure notes in this
song.
Composed in JCH player v00.11, tune length is 1:31.
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Skaermtrolden_Hugo.sid | | A professional software house in Denmark called "SilverRock" gained a
lot of success with "Hugo" in danish television. This troll could be
controlled in a game using telephone buttons. A very new concept which
soon became enormously popular. During the success of the troll, a
real musician produced a CD containing a rap hit where Hugo was
singing using the typical voice which was also used in the game. As
the game was converted for sales versions from the Amiga to PC and
C64, I did the C64 song converted from the Danish rap hit.
Composed in JCH player v17, tune length is 1:24.
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Slapbass.sid | | A long tune based on a slapbass. The result doesn't really sound like
a slapbass, but I couldn't get any closer at the time. Some years
later, a Dutch guy proved that by using the $51 waveform, you COULD
get quite close indeed!
Composed in JCH player v9.
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Soft_3.sid | | Composed in JCH player v14.G0.
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Song_made_in_monitor.sid | | The only tune I ever did in a machinecode monitor. I knew that Laxity
made all his music this way and I wanted to try it out. Although I
managed to compose a tune, I didn't like the method at all.
Composed in JCH player v01.13, tune length is 0:30.
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Spaceport.sid | | Conversion from the titletune of an old "reLINE" game on the Amiga -
one of my friends asked me if I would convert it.
Composed in JCH player v13, tune length is 1:21.
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Stopform_plus.sid | | Composed in JCH player v13, tune length is 3:52.
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Strike_Force.sid | | Conversion of the old Strike Force introtune - originally composed by
"Diflex". I tried to be fair to the atmosphere of the original
introtune.
Composed in JCH player v15, tune length is 1:01.
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Stylish.sid | | Another demotune for "Upfront".
Composed in JCH player v6.
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Stylish_II.sid | | Composed in JCH player v8, tune length is 3:12.
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Su-Sweet.sid | | Speaking of puzzle games, the German software house "Double Density"
was a master at releasing such games. One of them was the game
"Su-Sweet". I was contacted and asked to do the soundtrack within a
very tight deadline. This is the music for the game - it was done in
march 1991.
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Super_Oswald.sid | | Before inventing "Hugo" for television, SilverRock Productions
actually had a little success with its predecessor, "Oswald", which
was also controlled using an ordinary telephone.
Composed in JCH player v10.
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Sweet_2.sid | | One of the tunes I really should have completed.
Composed in JCH player v06.01, tune length is 0:51.
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Tecnetium.sid | | I always get mixed feelings when I play this music. The title- tune is
long and I put a lot of work into it in april 1989, but today I can
hear loads of harmonic errors here and there. The game was done for a
sideways shoot'em up which a couple of totally unknown danish guys was
making. They soon lost all interest in their game, however. The
hiscore theme was a conversion of the old Cliff Richard hit
"Congratulations" done right out my head. I always wanted to make such
a hiscore tune, because I always thought Rob Hubbard did it all wrong
when he made "sad" hiscore tunes. It is a sad thing when the game
ends, but getting a high score is supposed to be a GOOD thing! :)
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Termianal.sid | | A short cooperation between Morten Sigaard Kristensen and I. As usual
he did the bass and drums and I did the leader and chords.
Composed in JCH player v15, tune length is 1:22.
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Terrible.sid | | Test done in the compromise player v19.G1 which has no vibrato routine
at all.
Composed in JCH player v19.G1, tune length is 0:12.
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Test_02_1.sid | | The first tune made in player v04 using the beta editor which didn't
use sequences.
Composed in JCH player v04.13, tune length is 0:15.
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Test_03_1.sid | | Another tune in v04.
Composed in JCH player v04.13, tune length is 0.15
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Test_04_3.sid | | The last tune I did in player v04 for the sequence-less editor. This
tune is very interesting due to the fact that I actually composed the
chords on a keyboard, something that was very unusual in this period.
Composed in JCH player v04.13, tune length is 0:38.
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Test_05_1.sid | | Composed in JCH player v05.01, tune length is 0:07.
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Test_06_1.sid | | Composed in JCH player v05.01, tune length is 0:30.
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Test_07_1.sid | | Composed in JCH player v05.01, tune length is 0:30.
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Test_08_1.sid | | Composed in JCH player v05.01, tune length is 0:34.
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Test_10_2.sid | | This was later packed and spread as "Memory I".
Composed in JCH player v05.02.
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Test_11_1.sid | | Finetune test where two of the voices are phased together.
Composed in JCH player v05.02, tune length is 0:07.
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Test_12_2_harmonic_hell.sid | | Last tune in the "Test"-series. I tried to make it title-like.
Composed in JCH player v05.02, tune length is 0:51.
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Test_3.sid | | Three seconds of test! :)
Composed in JCH player v15.G0, tune length is 0:03.
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Test_Tunie.sid | | Extensive test of player v18.G1 to check the integrity of the player.
Listen to it for the effects rather than the music...
Composed in JCH player v18.G1, tune length is 0:26.
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Time_tune.sid | | Composed in JCH player v17.G1.
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Tjords.sid | | Composed in JCH player v17.G1, tune length is 0:15.
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Training.sid | | One of the first songs where I used a double voice drum.
Composed in JCH player v8.
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Trapped.sid | | This tune was originally made for a demo by "Trap" of "Bonzai". The
melodic change at 02:55 was later extracted to form its own tune
called "Carcrash".
Composed in JCH player v9.
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Triangle_1.sid | | Attempt at making the SID chip say "Triangle" using ring modulation in
three voices. Judge by yourself if you think I succeded! ;) There are
three attempts in all.
Composed in JCH player v17, tune length is 0:01.
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Triangle_2.sid | | Composed in JCH player v17, tune length is 0:01.
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Triangle_3.sid | | Composed in JCH player v17, tune length is 0:01.
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Tuned_in.sid | | The first player v01 with a few decent effects. If you listen closely
you can hear that it is the tune "Problems" with better instruments.
Composed in JCH player v01.00, tune length is 1:01.
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Ultraefficient.sid | | Composed in JCH player v8, tune length is 1:26.
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Voices_1-3_of_6.sid | | During my time of composing music I managed to own a C64 and a C128 at
the same time. Naturally I just had to try the old experiment where
both computers are playing, echo detuning the music. This gave me the
idea of composing three voices on each computer to make 6 voices of
C64 music. This is the bass and drums part.
Composed in JCH player v17.G1, tune length is 0:07.
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Voices_4-6_of_6.sid | | This is the chords part of the 6-voice experiment.
Composed in JCH player v17.G1, tune length is 0:07.
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Volvulus.sid | | Composed in JCH player v10, tune length is 3:24.
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Weird_One.sid | | My first attempt at making an "end-of-level-monster"-ditty.
Composed in JCH player v05.02, tune length is 0:17.
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Weirdest.sid | | Composed in JCH player v15.G6, tune length is 0:08.
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Weirdo.sid | | A "neverending" tune where the tracks does not have the same length.
The two chord voices are therefore misaligned every time the tune
restarts.
Composed in JCH player v14, tune length is 0:30.
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Westend_Girls.sid | | Probably one of the worst tunes I have ever done.
Composed in JCH player v2, tune length is 0:22.
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Who_said_Fred_Grey.sid | | Very funny tune where I tried to emulate the weird "pulsating" Fred
Grey used to have in his tunes where the pulse was changed for each
note but not during the note. As to whether I managed to match his
style or not - well, judge for yourself! :)
Composed in JCH player v17.G1, tune length is 0:12.
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Why.sid | | Composed in JCH player v6, tune length is 1:35.
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Wizax_demo.sid | | The first tune to use the "testbit-noise" technique which locks and
unlocks the noise in such a way that the noise waveform sounds more
metallic. However, I later discovered that this worked differently
from C64 to C64. On some C64, I had to lock the waveform with $F0,
where other versions required $F8 to achieve the same effect.
Composed in JCH player v5.
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Wizax_intro.sid | | Composed in JCH player v2, tune length is 1:01.
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X-Mas_Zak.sid | | Composed in JCH player v17.G1, tune length is 0:30.
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X-Ray.sid | | A trick introtune based on the idea of having a simple long filter
tone in very short intro's on the C64. I got this idea of playing such
a tone for some seconds, suddenly surprising everyone with a piece of
music.
Composed in JCH player v6, tune length is 1:26.
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Zippy_Race_Traverse_USA.sid | | Conversion of the music from the arcade game of the same name. It was
also known as "Traverse USA". I happened to own an arcade machine
hooked up to an Amiga monitor, and this was one of the "cards" I had.
Composed in JCH player v10.G1.
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