Index of sid/JCH/

All comments to JCH's tunes are, unless stated, his own.

FileSTIL Commentary
2cVee.sid    Experimental tune with music in 2 voices and 9 sfx in the third voice. This was the first time I ever did this. Composed in JCH player v3.
42nd_Street.sid    A very weird tune with a very weird ending. After I named the tune "42nd Street" I played it in a driver on the C64 which could display the time - and to my surprise it lasted exactly 42 seconds. Composed in JCH player v9, tune length is 0:42.
Abstract_1.sid    Composed in JCH player v08.03, tune length is 0:24.
Accident.sid    Cooperation between Morten Sigaard Kristensen and I. The bass was taken from a pophit and I made the rest on top of it. Composed in JCH player v14, tune length is 1:56.
Acid_1988.sid    Made in 1988 but packed and released several years later. Composed in JCH player v6, tune length is 0:51.
Ages.sid    This was one of the first tunes I entirely made on the keyboard before bonging it into the editor. Normally, most music was composed directly on the computer without the aid of a synthesizer keyboard. Composed in JCH player v17.G1, tune length is 0:30.
Aliensong.sid    Was used in the game Extreme, (c) 1991 O. Heicke & Jochen E. Composed in JCH player v13.
Aouw.sid    Composed in JCH player v10, tune length is 0:57.
Batman_long.sid    This is probably the most popular tune I ever made. Composed in JCH player v10, tune length is 4:52.
Batman_short.sid    Shorter version of the popular Batman tune without the slow part in the beginning. See "Batman_long.sid" for more information. Composed in JCH player v10, tune length is 3:14.
Beatbassie.sid    Although very simple, this tune became quite popular. Composed in JCH player v01.13, tune length is 2:13.
Better_late_than_never.sid    Composed in JCH digiplayer, tune length is 0:15. The first digi tune I've ever composed. I never tried "Rock Monitor" or any other editor before this.
Better_late_than_nevr_PSID.sid    Composed in JCH digiplayer, tune length is 0:15. The first digi tune I've ever composed. I never tried "Rock Monitor" or any other editor before this.
Bill_Bass.sid    "DRAX" did most of the work composing the bass, drums and chords and I did the leader. Composed in JCH player v15.G6, tune length is 0:17.
Bitter.sid    Composed in JCH player v8, tune length is 3:24.
Blizzard.sid    Composed in JCH player v14, tune length is 1:02.
Bones_plus.sid    Composed in JCH player v9.
Bonzai_3.sid    After trying to make the SID-chip say "Triangle" I tried to make it say "Bonzai". Not my most successful speech emulation to date, however. Composed in JCH player v17.G1, tune length is 0:06.
Brown_Ice.sid   
Brubaker.sid    This was made for an adventure game ordered by a german demogroup. The game itself was never finished. (According to MAD, the game WAS finished, but JCH was never told about it.) Composed in JCH player v17.Q0, tune length is 4:21.
Buuhuu.sid    Composed in JCH player v15.G5, tune length is 0:23.
Calypso.sid    Composed in JCH player v15.G1, tune length is 0:07.
Carcrash.sid    The name refers to the ring modulation effect which sounds like a car screeching to its doom. Composed in JCH player v9, tune length is 2:49.
Casio.sid    Composed in JCH player v14.G0, tune length is 0:34.
Cause_I_Love_Her_So.sid    A worktune where I imagined the words above "sung" to the notes from 14-30 seconds of play. The part from 00:30 was later extracted to form the release song "Real_Shit.sid". Composed in JCH player v05.02.
Caveman.sid    Another cooperation between Morten Sigaard Kristensen and I. Composed in JCH player v15, tune length is 1:42.
Caverns.sid    Composed in JCH player v2.
Centurion.sid    Composed in JCH player v9, tune length is 1:01.
Chimerang.sid    Composed in JCH player v18.
Chord_1.sid    Tune using only two voices. Composed in JCH player v08.02, tune length is 0:40.
Chordian.sid    This tune was sent to a guy in England who promised to use it in a game with credits by Vibrants. However, it seems as if he liked it so much that he put his very own credits on the game... (Ed.) The game is named Stack Up (1991 by Zeppelin Games) and the guy is Gerard 'Gez' Gourley/Sonic Graffity. Composed in JCH player v15, tune length is 4:05.
Coops_Ups.sid    Here Morten Sigaard Kristensen managed to make most of the tune and then "invited" me to do the solo in the end of it. Composed in JCH player v20, tune length is 1:17.
Cotune_2.sid    A cooperation tune "DRAX" and I tried to do. He did the bass, drums and chords and I tried to do the leader. I soon ran out of inspiration and the tune was never finished. Composed in JCH player v13.G0, tune length is 1:52.
Craptune.sid    Composed in JCH player v12, tune length is 0:38.
Crowdnoise.sid    The last sound I ever did on the C64, made July 1992. At that time I had been away from the C64 for months, playing around with the PC - however, a guy in "Pretzel Logic" said he needed a crowdnoise effect, so I did it. The demo he worked on was AFAIK never released. Composed in JCH player v20.
Dandelion.sid    Composed in JCH player v17.G1, tune length is 0:07.
Demogame_example.sid    This block was made as the first of seven planned leveltunes. It was ordered by a guy in "Bonzai", shortly after I met "Trap" of "Bonzai" for the first time. This was the second attempt after the "Golddigger" project. The game was never finished.
Diflexing.sid    Made at Jewels' place. I tried to emulate the style of Diflex as heard in his "Strike Force" tunes. (This tune was used in a game titled "Soccer 7".) Composed in JCH player v4, tune length is 1:47.
Dogshit.sid    Composed in JCH player v17.G1, tune length is 0:15.
Dont_be_sad.sid    The first 30 seconds was "inspired" by an Amiga song I found in a new tracker on that computer. Composed in JCH player v5.
Double_speed.sid    This is the only quickspeed tune not made in v17.Q0. It was made in 1989, some time before Jeroen Tel made his first quatro-tune for "Invest". However, the idea was not new at that time. In the mid-eighties Tony Crowther experimented with quatro players in games such as "Zig Zag". My double speed tune, however, used the ordinary v9 player and was simply called twice a frame. Composed in JCH player v9.
Duchesse.sid    Composed in JCH player v13, tune length is 2:18.
Easy_does_it.sid    Notice how I put real synthesizer chords into the digi voice. That was not done very often on the Commodore 64 - musicians normally used this channel for bass and drums only. The tune makes extensive use of ring modulation effects and was used in a "Pretzel Logic" demo. Composed in JCH digiplayer, tune length is 2:02.
Easy_does_it_PSID.sid    Notice how I put real synthesizer chords into the digi voice. That was not done very often on the Commodore 64 - musicians normally used this channel for bass and drums only. The tune makes extensive use of ring modulation effects and was used in a "Pretzel Logic" demo. Composed in JCH digiplayer, tune length is 2:02.
Ending.sid   
Farting.sid    Thrown together in a few minutes to show a friend how to use the editor. Composed in JCH player v5, tune length is 0:45.
Feel_it.sid    Another tune that was packed and released at a much later date. Composed in JCH player v6, tune length is 0:51.
Fiasko_2.sid    This was in fact the first suggestion to the "Oswald" game. I played the tune to the programmer and graphician of the game but they didn't like it. They loved the next attempt however, which you can find as "Super_Oswald.sid". Composed in JCH player v10.G1, tune length is 0:24.
Forever_Cry.sid    Composed in JCH player v13, tune length is 1:22.
George_Carl.sid    A long tune containing three completely different parts. The slow introduction changes at 01:19 to a part which was played by the clown George Carl during his shows. Here I tried to emulate a real mouth organ using ring modulation. Composed in JCH player v13.
Glider_Pilot.sid    This was a conversion from an old C64 game of the same name. The composition was very nice but used horribly raw sounds. I converted the tune and it was used in the demo that won the C64 demo competition at the Randers copy-party. The original is in the HVSC as /GAMES/G-L/Glider_Pilot.sid. Composed in JCH player v10, tune length is 0:51.
Going_Up.sid    Composed in JCH player v15, tune length is 0:30.
Golddigger.sid    This was the first real game-music project I did. It was planned as a cooperation between Link and I after meeting each other for the first time in february 1989. The music itself was supposed to have been used for a "Boulder Dash" clone, but the Danish software house "The New Electronic Generation" did not survive its first game.
Gone.sid    Composed in JCH player v15.G6, tune length is 0:57.
Great_Ear.sid    Composed in JCH player v9, tune length is 0:52.
Groovy_4.sid    Composed in JCH player v05.02.
Guldkornekspressen_Hi_Titl.sid    Composed in JCH player v20.
Guldkornekspressen_Intro.sid    Composed in JCH player v20, tune length is 0:28.
Guldkornekspressen_Jingles.sid    All the jingles for the game in a separate block. Composed in JCH player v20.
Guldkornekspressen_Lvls_v3.sid    This and the next block contains all five leveltunes crammed together in one single block. Notice (3) in the block which is a conversion of the music "Do the Locomotion" - I thought it would be a nice touch to such a train game. However, SilverRock thought they might get in trouble if I converted it, so... (See comment for /JCH/Guldkornekspressen_Lvls_v4.sid.) Composed in JCH player v17.
Guldkornekspressen_Lvls_v4.sid    (Continued from /JCH/Guldkornekspressen_Lvls_v3.sid) ...this is how it was changed to make SilverRock happy. As you can hear, the difference is really not that big. Later on during the programming of the game, Thomas (the programmer) realized that he could not fit all the leveltunes into the game, hence this leveltune was the first to go. Composed in JCH player v17.
Hacktrick.sid    My friend, "The Saint", hummed the bassline and I made all the rest. Composed in JCH player v11, tune length is 1:01.
Hard_On.sid    The first song done in a player featuring "Hard restart" - so as you see, the name is not as naughty as you might think! ;) Composed in JCH player v11, tune length is 0:30.
Hawaii.sid    A very long tune containing one of the longest solo parts I have ever done in a C64 tune. The bassline and drums were originally made by Morten Sigaard Kristensen, but in the end I "raped" it so much that it virtually became my own work. The solo part starts at 01:39. Notice how the tune decays in the end - this was very unusual on the C64. Composed in JCH player v15.
Heavy_Hit.sid    Short, "end-of-level-monster"-like tune made in a compromise player which took VERY little rastertime. Composed in JCH player v19, tune length is 1:01.
Hexagon_Party.sid    Made FOR that party, not AT it. The tune contains quite a lot of harmonic mistakes, something I often made in that period. These were often caused by "lazy" transpositions of the bassline sequence - instead of creating a new one. Composed in JCH player v2, tune length is 3:43.
Highscore.sid    Composed in JCH player v05.02, tune length is 0:31.
Hiscore.sid    Composed in JCH player v9, tune length is 0:57.
Hitsong.sid    Converted from a sample on a very old Amiga intro by ECA. Composed in JCH player v10, tune length is 1:01.
Hollow_plus.sid    Composed in JCH player v9, tune length is 0:30.
Hollywood.sid    A sad, film-like tune. Composed in JCH player v15, tune length is 4:06.
Hoppin.sid    An excerpt from "Sampler #1" - a very fast introtune. Composed in JCH player v1, tune length is 0:20.
Horizon_Copy-Party.sid    Made at the Horizon copy-party in Sweden. Composed in JCH player v13, tune length is 1:43.
Hurricane.sid    Experimental tune testing the speed changing abilities of the new player v18. The change happens at 00:15. Composed in JCH player v18.
Imagination.sid    The second tune made in the NewPlayer v00 series, no effects in the player. Composed in JCH player v00.17, tune length is 0:20.
Introzak.sid    Very short introtune made for an intro by "Channel 42". Composed in JCH player v9, tune length is 0:38.
Killerbee.sid    Composed in JCH player v14, tune length is 4:06.
Kinetic.sid    Composed in JCH player v12, tune length is 0:30.
King.sid    Composed in JCH player v09.01, tune length is 0:45.
Knackdick.sid    The only real cooperation tune released by DRAX and I. I must admit however, that DRAX made about 85% of the tune. tune length is 2:09.
Labyrint.sid    A television quiz program which was made popular by a great Danish former disc-jockey Kim Schumacher was converted by a small Danish firm as a C64 game. The music was composed on the Amiga by an unknown guy. "DRAX" was asked to convert the tune for a certain sum of money but, as he said himself, he wasn't sure he could convert it so he asked me for help. I completed the conversion for the ridiculous sum of money. Later, "DRAX" admitted that he didn't complete the conversion because he thought the original Amiga music was boring. I must confess that he has a point there. Tune length is 2:09.
Lady_Lisa.sid    This tune was composed and then put on ice, only to be packed and released at a much later date. Composed in JCH player v17, tune length is 0:31.
Laxin.sid    Composed in JCH player v9, tune length is 1:01.
Leech.sid    Composed in JCH player v9, tune length is 1:12.
Little_Test.sid    The second tune I did after "Better late than never". Most samples were sampled from the Korg M1 using Commodore's own hardware sampler which plugged into the cartridge port. It makes VERY extensive use of ring modulation and hard sync. Composed in JCH digiplayer, tune length is 1:55.
Little_Test_PSID.sid    The second tune I did after "Better late than never". Most samples were sampled from the Korg M1 using Commodore's own hardware sampler which plugged into the cartridge port. It makes VERY extensive use of ring modulation and hard sync. Composed in JCH digiplayer, tune length is 1:55.
Lonewolf.sid    The only tune made in the compromise player v07. The player was too awkward to use any further. Composed in JCH player v7, tune length is 0:41.
Louisiana.sid    Composed in JCH player v12.
Maduplec3.sid    It is a slow tune - today, I actually think it sounds best if you play it a THREE times the speed in SidPlay instead of the usual TWO. It has nothing to do with "Maduplec" from "Buds" other than the name itself. Composed in JCH player v17.Q0.
Maniac_Mansion.sid    I was impressed with the titletune on "Maniac Mansion", an adventure game by LucasFilm (that was years before they changed their name to LucasArts). However, the instruments were rubbish so I did my very own version of it. At a silent part in the end of the tune I even added a few notes of my own. Composed in JCH player v5, tune length is 1:37.
Maniaxion.sid    Composed in JCH player v17, tune length is 1:57. Later used in the titlescreen of the game Pitfighter, (c) 1991 Domark.
Martin_4.sid    Apart from using the drumset from the "Batman"-tune, I experimented with the pulse Martin Galway made in the "Rambo" highscore tune. Composed in JCH player v10.G1.
Memory_I.sid    Even though it was composed in the same month as where the editor was finished, it was put on ice only to be properly packed and released some years later. Composed in JCH player v5.
Michelle.sid    Another two-in-one tune, one of the better of that period. Especially the last part is IMHO still nice. Composed in JCH player v11.
Misjudge.sid    The second of the three tunes I did in the compromise player v19 which takes very little rastertime. Composed in JCH player v19, tune length is 1:42.
Modemtrading.sid    A silly little song I did in my modem trading days. If you listen carefully you can hear a telephone ringing - followed by a modem connecting. Composed in JCH player v9, tune length is 0:38.
Multivoice_2.sid    Here I experimented with the idea of using arpeggio to simulate a lot of voices. It didn't turn out too great, though. Composed in JCH player v09.01, tune length is 0:32.
Narrow_plus.sid    Composed in JCH player v12, tune length is 0:30.
Need_You_Tonight_v2.sid    The second conversion I did of this tune, ordered by "Excell" from the demogroup "Jewels" as payment for giving me a great sequencepacker. I put a lot of work into making the conversion accurate. Composed in JCH player v5, tune length is 3:05.
Never_plus.sid    Composed in JCH player v10.
Nilfisk.sid    Composed in JCH player v4, tune length is 0:59.
Ninjackie.sid    Composed in JCH player v17, tune length is 0:38.
No_Filter.sid    Composed in JCH player v5, tune length is 2:22.
No_more.sid    Composed in JCH player v13, tune length is 4:09.
Dir:[Non_JCH_Newplayer]  
Nonsense.sid    Composed in JCH player v17.G1, tune length is 0:30.
Ode_to_JO.sid    Made after I heard one of JO's terrific "hard restart" songs. I was impressed with the way his ADSR worked on his chord sounds, so I tried to do the same thing. However, I didn't really know what it was until JO told me how it was done. I then implemented it from player v11. Composed in JCH player v9, tune length is 1:09.
One_voice.sid    Composed in JCH player v17.G1, tune length is 0:18.
Orcus_atmosphere.sid    Composed in JCH player v12.
Orcus_back_home.sid    Composed in JCH player v12.
Orcus_bonus_game.sid    Composed in JCH player v12.
Orcus_congratulations.sid    The end-of-game congratulations tune.
Orcus_dark_lord.sid    Probably the only tune I ever did in three-four time on the C64. Composed in JCH player v12.
Orcus_Demo_Hiscore_Title.sid    The music block for the main game program.
Orcus_funk_level.sid    A funky piece using four-fingered chords, something that I rarely used on the C64. Composed in JCH player v12.
Orcus_giv_it_up.sid    Funny tune with a ring modulation experiment. If you listen closely, you can hear it say "Give it up" - I thought it would be a nice touch while shooting down enemies in the game. The ring modulation effects appears from 00:16. Composed in JCH player v12.
Orcus_guitaring.sid    Here I used filtering on the leader to emulate a real guitar. The EOLM tune is a very funny "major" version. Imagine a bizarre monster which looks like a clown. That tune is a conversion of a song which my brother and I used to hum when we were kids... Composed in JCH player v12.
Orcus_Intro.sid    Both this tune and the loader music reuses notes which I originally composed in the titletune for the game. At the time of doing the music for the game, I thought it would be a nice touch if a main theme could be heard throughout the game - just like in the movies! :)
Orcus_klingonzo.sid    Composed in JCH player v12.
Orcus_loader.sid    A very weird theme for the tape loader - it uses parts of the same composition as found in the titletune. Composed in JCH player v17.
Orcus_orcushion.sid    Composed in JCH player v12.
Orcus_ouw_alien.sid    Notice how the alien "talks" in the end-of-level-monster tune. Composed in JCH player v12.
Orcus_scary_end.sid    Composed in JCH player v12.
Orcus_slimy_one.sid    Composed in JCH player v12.
Pheric.sid    A tune using filtering in two voices which was not very common on the C64. The tune was packed and released at a much later date. Composed in JCH player v6, tune length is 1:32.
Pit_Fighter.sid    One of the last game projects I worked on. Through the member in Scotland, "Deek", I made contact with a guy who managed to get me a few orders from the software house "Domark". This music was ordered for "Pit Fighter". It was probably in 1991 - I remember I made an extra effort out of squeezing as many chords and effects into the two voices of the ingame tune as I could, to make it sound like many more voices. Composed in JCH player v17.
Pit_Pot.sid    Conversion from a game cartridge on the 8-bit SEGA. Sometimes it was difficult to hear all the details which made me go for certain compromises - something I was too inexperienced to handle properly at that time... Composed in JCH player v2, tune length is 1:02.
Playertest.sid    As the name suggests a test of the miscellaneous functions in the new player v20, like speed-, and pulse-programming test. This tune was of course never spread. Composed in JCH player v20.
Police.sid    Another old tune put on ice only to be released much later. It was composed in a very fast speed setting. Composed in JCH player v15, tune length is 0:20.
Popcorn_Remix.sid    A remix made out of my own mind. And then not quite - the part in the middle at 1:33 was inspired by "Trollie Wallie" from Interceptor Software (see /Hansford_Graham/Trollie_Wallie.sid). Composed in JCH player v5.
Problems.sid    Last experiment in the v00 series without effects. Composed in JCH player v00.19, tune length is 0:20.
Pseudo.sid    Made in the "Oswald" period. Composed in JCH player v10.G1.
Puma.sid    Composed in JCH player v14, tune length is 4:06.
Push-It.sid    The Danish demogroup "Jewels" also fiddled with a puzzle game, called "Push-It". This is the intro tune, one of my favourite tunes from the C64 period. It uses a double voice drum and was heavily inspired by the music from "Task III". The game itself was never finished. You may have to fiddle with filter parameters to make that snare drum sound the way it should. Composed in JCH player v13.
Push-It_main.sid    Here's the main music block for "Push-It", the puzzle game. It was made in november 1989. Composed in JCH player v10.
Quickie1.sid    Composed in JCH player v17.Q0.
Rain_Funk.sid    Released in a demo at the Randers copy-party, IMHO the very best C64 party there ever was. Composed in JCH player v9.
Real_Good.sid    Named so because I liked the result when I made it in 1988/1989. I remember I was so disappointed when I learned that "Einstein" of "Upfront" didn't like it. Composed in JCH player v6.
Real_Shit.sid    Actually extracted from a worktune called "Cause I Love Her So". I liked the start of the worktune but I thought this part didn't really belong so I extracted it to form a separate song and made a lot of fast solo's on top of it. Composed in JCH player v8, tune length is 3:02.
Revenge.sid    Here I deliberately tried to put together a lot of chords in a song which shifts in and out of the minor and major scales. Composed in JCH player v15.
Revolutionary.sid    This was the first tune done in the final editor, hence the name. Composed in JCH player v5, tune length is 1:01.
Sampler_1.sid    Contains four tunes. One of the tunes was extracted to form the single tune "Hoppin'". Composed in JCH player v1.
Sandy.sid    Composed in JCH player v06.00, tune length is 0:30.
Scanliner.sid    First tune done in the compromise player v19. This player has no vibrato routine at all. Composed in JCH player v19, tune length is 1:31.
Secret_Land.sid    Conversion of a hitsong from Sandra. I put a lot of work into making the conversion accurate. Made just before the party in Slagelse. Composed in JCH player v6, tune length is 4:07.
Shadow_Sun.sid    This was one of the last tunes I composed in an assembler listing. My editor was almost complete and after trying it, I never wanted to compose music in assembler again. Composed in JCH player v5, tune length is 1:01.
Shes_Just_A_Maniac.sid    A tune where I tried to emulate the style of Maniacs of Noise. As the title suggests, parts of the notes matches the words so you can actually sing the title to it. Try it after 9-12 seconds of play! :) Composed in JCH player v4, tune length is 1:11.
Shift.sid    A worktune that wasn't finished. Due to the fact that we have reached 1991, my Korg M1 was a reality. This tune was totally composed on the keyboard first, apart from the digi voice which was added later using the editor alone. The digi voice doesn't appear until 01:16 - it was supposed to be a "surprise" tune. This was also the last digital tune I did - and as far as I can remember, the very last C64 tune as well. Composed in JCH digiplayer, tune length is 2:33.
Shift_PSID.sid    A worktune that wasn't finished. Due to the fact that we have reached 1991, my Korg M1 was a reality. This tune was totally composed on the keyboard first, apart from the digi voice which was added later using the editor alone. The digi voice doesn't appear until 01:16 - it was supposed to be a "surprise" tune. This was also the last digital tune I did - and as far as I can remember, the very last C64 tune as well. Composed in JCH digiplayer, tune length is 2:33.
Shit.sid    Composed in JCH player v20.G2, tune length is 0:15.
Shitmusic.sid    Composed in JCH player v15.G1, tune length is 0:07.
Short_Max.sid    Composed in JCH player v9, tune length is 0:39.
Short_n_Sad.sid    Made in player v01 - the player now contained an arpeggio table routine for the drums. Composed in JCH player v01.09, tune length is 1:01.
Shorty.sid    Very short introtune made for a Dominators intro I coded myself. Composed in JCH player v2, tune length is 0:20.
Simple_tune.sid    This was the first tune I did in my own player after leaving Laxity's player. There are absolutely no effects other than pure notes in this song. Composed in JCH player v00.11, tune length is 1:31.
Skaermtrolden_Hugo.sid    A professional software house in Denmark called "SilverRock" gained a lot of success with "Hugo" in danish television. This troll could be controlled in a game using telephone buttons. A very new concept which soon became enormously popular. During the success of the troll, a real musician produced a CD containing a rap hit where Hugo was singing using the typical voice which was also used in the game. As the game was converted for sales versions from the Amiga to PC and C64, I did the C64 song converted from the Danish rap hit. Composed in JCH player v17, tune length is 1:24.
Slapbass.sid    A long tune based on a slapbass. The result doesn't really sound like a slapbass, but I couldn't get any closer at the time. Some years later, a Dutch guy proved that by using the $51 waveform, you COULD get quite close indeed! Composed in JCH player v9.
Soft_3.sid    Composed in JCH player v14.G0.
Song_made_in_monitor.sid    The only tune I ever did in a machinecode monitor. I knew that Laxity made all his music this way and I wanted to try it out. Although I managed to compose a tune, I didn't like the method at all. Composed in JCH player v01.13, tune length is 0:30.
Spaceport.sid    Conversion from the titletune of an old "reLINE" game on the Amiga - one of my friends asked me if I would convert it. Composed in JCH player v13, tune length is 1:21.
Stopform_plus.sid    Composed in JCH player v13, tune length is 3:52.
Strike_Force.sid    Conversion of the old Strike Force introtune - originally composed by "Diflex". I tried to be fair to the atmosphere of the original introtune. Composed in JCH player v15, tune length is 1:01.
Stylish.sid    Another demotune for "Upfront". Composed in JCH player v6.
Stylish_II.sid    Composed in JCH player v8, tune length is 3:12.
Su-Sweet.sid    Speaking of puzzle games, the German software house "Double Density" was a master at releasing such games. One of them was the game "Su-Sweet". I was contacted and asked to do the soundtrack within a very tight deadline. This is the music for the game - it was done in march 1991.
Super_Oswald.sid    Before inventing "Hugo" for television, SilverRock Productions actually had a little success with its predecessor, "Oswald", which was also controlled using an ordinary telephone. Composed in JCH player v10.
Sweet_2.sid    One of the tunes I really should have completed. Composed in JCH player v06.01, tune length is 0:51.
Tecnetium.sid    I always get mixed feelings when I play this music. The title- tune is long and I put a lot of work into it in april 1989, but today I can hear loads of harmonic errors here and there. The game was done for a sideways shoot'em up which a couple of totally unknown danish guys was making. They soon lost all interest in their game, however. The hiscore theme was a conversion of the old Cliff Richard hit "Congratulations" done right out my head. I always wanted to make such a hiscore tune, because I always thought Rob Hubbard did it all wrong when he made "sad" hiscore tunes. It is a sad thing when the game ends, but getting a high score is supposed to be a GOOD thing! :)
Termianal.sid    A short cooperation between Morten Sigaard Kristensen and I. As usual he did the bass and drums and I did the leader and chords. Composed in JCH player v15, tune length is 1:22.
Terrible.sid    Test done in the compromise player v19.G1 which has no vibrato routine at all. Composed in JCH player v19.G1, tune length is 0:12.
Test_02_1.sid    The first tune made in player v04 using the beta editor which didn't use sequences. Composed in JCH player v04.13, tune length is 0:15.
Test_03_1.sid    Another tune in v04. Composed in JCH player v04.13, tune length is 0.15
Test_04_3.sid    The last tune I did in player v04 for the sequence-less editor. This tune is very interesting due to the fact that I actually composed the chords on a keyboard, something that was very unusual in this period. Composed in JCH player v04.13, tune length is 0:38.
Test_05_1.sid    Composed in JCH player v05.01, tune length is 0:07.
Test_06_1.sid    Composed in JCH player v05.01, tune length is 0:30.
Test_07_1.sid    Composed in JCH player v05.01, tune length is 0:30.
Test_08_1.sid    Composed in JCH player v05.01, tune length is 0:34.
Test_10_2.sid    This was later packed and spread as "Memory I". Composed in JCH player v05.02.
Test_11_1.sid    Finetune test where two of the voices are phased together. Composed in JCH player v05.02, tune length is 0:07.
Test_12_2_harmonic_hell.sid    Last tune in the "Test"-series. I tried to make it title-like. Composed in JCH player v05.02, tune length is 0:51.
Test_3.sid    Three seconds of test! :) Composed in JCH player v15.G0, tune length is 0:03.
Test_Tunie.sid    Extensive test of player v18.G1 to check the integrity of the player. Listen to it for the effects rather than the music... Composed in JCH player v18.G1, tune length is 0:26.
Time_tune.sid    Composed in JCH player v17.G1.
Tjords.sid    Composed in JCH player v17.G1, tune length is 0:15.
Training.sid    One of the first songs where I used a double voice drum. Composed in JCH player v8.
Trapped.sid    This tune was originally made for a demo by "Trap" of "Bonzai". The melodic change at 02:55 was later extracted to form its own tune called "Carcrash". Composed in JCH player v9.
Triangle_1.sid    Attempt at making the SID chip say "Triangle" using ring modulation in three voices. Judge by yourself if you think I succeded! ;) There are three attempts in all. Composed in JCH player v17, tune length is 0:01.
Triangle_2.sid    Composed in JCH player v17, tune length is 0:01.
Triangle_3.sid    Composed in JCH player v17, tune length is 0:01.
Tuned_in.sid    The first player v01 with a few decent effects. If you listen closely you can hear that it is the tune "Problems" with better instruments. Composed in JCH player v01.00, tune length is 1:01.
Ultraefficient.sid    Composed in JCH player v8, tune length is 1:26.
Voices_1-3_of_6.sid    During my time of composing music I managed to own a C64 and a C128 at the same time. Naturally I just had to try the old experiment where both computers are playing, echo detuning the music. This gave me the idea of composing three voices on each computer to make 6 voices of C64 music. This is the bass and drums part. Composed in JCH player v17.G1, tune length is 0:07.
Voices_4-6_of_6.sid    This is the chords part of the 6-voice experiment. Composed in JCH player v17.G1, tune length is 0:07.
Volvulus.sid    Composed in JCH player v10, tune length is 3:24.
Weird_One.sid    My first attempt at making an "end-of-level-monster"-ditty. Composed in JCH player v05.02, tune length is 0:17.
Weirdest.sid    Composed in JCH player v15.G6, tune length is 0:08.
Weirdo.sid    A "neverending" tune where the tracks does not have the same length. The two chord voices are therefore misaligned every time the tune restarts. Composed in JCH player v14, tune length is 0:30.
Westend_Girls.sid    Probably one of the worst tunes I have ever done. Composed in JCH player v2, tune length is 0:22.
Who_said_Fred_Grey.sid    Very funny tune where I tried to emulate the weird "pulsating" Fred Grey used to have in his tunes where the pulse was changed for each note but not during the note. As to whether I managed to match his style or not - well, judge for yourself! :) Composed in JCH player v17.G1, tune length is 0:12.
Why.sid    Composed in JCH player v6, tune length is 1:35.
Wizax_demo.sid    The first tune to use the "testbit-noise" technique which locks and unlocks the noise in such a way that the noise waveform sounds more metallic. However, I later discovered that this worked differently from C64 to C64. On some C64, I had to lock the waveform with $F0, where other versions required $F8 to achieve the same effect. Composed in JCH player v5.
Wizax_intro.sid    Composed in JCH player v2, tune length is 1:01.
X-Mas_Zak.sid    Composed in JCH player v17.G1, tune length is 0:30.
X-Ray.sid    A trick introtune based on the idea of having a simple long filter tone in very short intro's on the C64. I got this idea of playing such a tone for some seconds, suddenly surprising everyone with a piece of music. Composed in JCH player v6, tune length is 1:26.
Zippy_Race_Traverse_USA.sid    Conversion of the music from the arcade game of the same name. It was also known as "Traverse USA". I happened to own an arcade machine hooked up to an Amiga monitor, and this was one of the "cards" I had. Composed in JCH player v10.G1.