Index of sid/Schneider_Markus/

Markus Schneider composed under the alias "Diflex" in his early years
and then later under his own name.  In addition, he also composed
under the name "Lords of Sonics", which was a music team consisting of
Schneider and Jens Blidon.

FileSTIL Commentary
64er-Intro.sid   
64er_Disc_Issue_01_90.sid   
Apoxoly.sid    "This whole game music was done for a spacy game. So I would compose spacy music, but the programmer wants music like "CYBERNOID". I did what the customer wanted me to do. (he was really satisfied [on] the whole.)" (MS)
Beyond_Force_part_1.sid   
Beyond_Force_part_2.sid   
Beyond_the_Zero.sid   
Boing.sid   
Crime_Time.sid    Later probably reworked to become /Schneider_Markus/Second_World.sid, subtune #1.
Crown.sid    Tunes #1-#6 were converted from the Amiga version. Tune #7 is an original tune by Markus Schneider.
Crystal_Fever.sid    "The drums, inspired from a jazz lp, used my new sound player [for the] first time." (MS)
Declem.sid    "I had only 5 hours time to [complete] this music- so it sounds !" (MS)
Dichno.sid    "Just a demo tune for all those disco freaks. Buah ." (MS)
Dick_Tracy.sid    "Original conversion from amiga. First time I got a music sketch for conversion. So i need more than one week to convert. But I learned some things about music and other things I could [use] in other pieces." (MS)
Django.sid    "These tunes are junk, but those people at CP Verlag loved them." (MS)
Domination.sid    "Just another demo tune for disco freaks. As i was not interested in producing disco tunes for games, I [composed] this music for free. It was used by Magic Bytes in Domination." (MS)
Double_Density_Commercial.sid    "A demo for the company Double Density for ECTS in London. Many people liked this music and it was used in many demos. I really prefer other [music]." (MS)
Elite_Intro.sid   
Elite_Squad.sid    "The programmer [] of the game wanted me to do that. Bleeh, always the same." (MS)
End.sid   
Enola_Gay.sid    Not a one-to-one cover.
FBR_Introtune.sid   
For_Shining_8.sid   
For_Strike_Force.sid   
Game_On_intro.sid   
Game_On_Issue_09_89.sid   
Game_On_Issue_11_89.sid   
Gilded_Age.sid    "The game was programmed by myself. It's a pity that I [didn't have] the time make better music for it." (MS)
Have_Fun.sid    "Simple disco demo tune testing some FX. Sounds like MON 1988, uhmm ?!?" (MS)
Intruder-the_Space_Quest.sid    "Because the normal mail system had not worked to Denmark (or was it Sweden?) we transferred the music by a 2400 baud modem :):)" (MS)
Its_Real_Acieed.sid   
Kaos.sid   
Lethal_Zone.sid   
Level99_Intro.sid   
Level_99.sid   
Lingo.sid   
Mad_Springs.sid    "A friend of mine programmed the game and he wanted a disco title tune. But the game's main actor had been jumping springs. Have you ever seen a jumping spring at a disco ? So I composed a tune where everybody could imagine something about springs by listening to the music with closed eyes. [Two] days before release date of his game I gave him the tunes and he was really angry. But there was no other [option so he had to accept] my music, he he he !! I think he's still angry about that." (MS)
Magic_Demo_Designer.sid   
Magic_Disk_64_Issue_11_89.sid   
Magic_Disk_64_Issue_12_90.sid    Also used in Game On Issue 12/90.
Magic_Mouse_in_Goblin_Land.sid    "The last music and game I did on C64. Ingame tune inspired by Tim Follin's Ghouls'n'Ghosts." (MS)
Markus_Schneider_01.sid   
No_Mercy.sid    "The digi voices you are listening to [are] me and Thomas Detert sampled at Thomas' house." (MS)
No_Mercy_PSID.sid    "The digi voices you are listening to [are] me and Thomas Detert sampled at Thomas' house." (MS)
Opportunities.sid   
Paranom.sid   
Platou.sid    Same as /Blidon_Jens/Masque_intro.sid.
Project_S_O_L.sid    "Inspired by 'Zamzara' from Charles Deenen." (MS)
Rhenus_Demo.sid   
Rhenus_Demo_88.sid   
Rolling_Ronny.sid   
Second_World.sid    "The best title tune I ever did. The programmer of the game was always wearing black clothes and said to me: 'Make the music as dark as you can.', I think I did [] a damn good job." (MS)
Special_Events.sid   
Strike_Force_Introtune.sid   
Stuemp.sid    "[composing the game music was really fascinating] because there were so much different scenes to realize. This was the most interested job I ever had and I did it quite well I think. The only problem was lack of memory." (MS)
Think_Cross.sid    "The first tune was planned for a game I never [finished] named 'Monster Business'." (MS)
Time_Runner.sid   
Timezone.sid   
Tit_Bit.sid    This tune was used also in the game "Stone Edge". "This music was actually made in 1991. GameOn bought so much games that the release dates were often delayed." (MS)
Transworld.sid    "Only 2 days time to compose this fine disco tune. So what you think?" (MS)
Turn_It_II.sid    "All tunes were planned for a game I never [finished] named 'Monster Business'." (MS)
Vectormania.sid   
Warrior_of_Darkness.sid    "This music is normally unplugged and in beta [release]. Only 3 people should have this piece, interesting how spreading still works. The game was never released by Starbyte, I think. If so, I would still get money from them.. (he,he, perhaps some percent of Moorhuhn Sales !) This tune lives from FX I tried out a couple of weeks and the final version had been really really cool." (MS)
Xiphoids.sid    "Ingame / Title tune inspired by Knucklebusters from Rob Hubbard, but much, much better (sorry Rob!). The laziest music piece I ever did, I love it ..." (MS)
Yawn.sid   
Zozoom.sid    "I programmed the game so there were only [a few] hours to compose the music and so it sounds..." (MS)