| File |  | STIL Commentary |  | 
|---|
| 64er-Intro.sid  |  |     | 
| 64er_Disc_Issue_01_90.sid  |  |     | 
| Apoxoly.sid  |  |    "This whole game music was done for a spacy game. So I would compose
spacy music, but the programmer wants music like "CYBERNOID". I did
what the customer wanted me to do. (he was really satisfied [on] the
whole.)" (MS)
 | 
| Beyond_Force_part_1.sid  |  |     | 
| Beyond_Force_part_2.sid  |  |     | 
| Beyond_the_Zero.sid  |  |     | 
| Boing.sid  |  |     | 
| Crime_Time.sid  |  |    Later probably reworked to become /Schneider_Markus/Second_World.sid,
subtune #1.
 | 
| Crown.sid  |  |    Tunes #1-#6 were converted from the Amiga version. Tune #7 is an
original tune by Markus Schneider.
 | 
| Crystal_Fever.sid  |  |    "The drums, inspired from a jazz lp, used my new sound player [for
the] first time." (MS)
 | 
| Declem.sid  |  |    "I had only 5 hours time to [complete] this music- so it sounds !"
(MS)
 | 
| Dichno.sid  |  |    "Just a demo tune for all those disco freaks. Buah ." (MS)
 | 
| Dick_Tracy.sid  |  |    "Original conversion from amiga. First time I got a music sketch for
conversion. So i need more than one week to convert. But I learned
some things about music and other things I could [use] in other
pieces." (MS)
 | 
| Django.sid  |  |    "These tunes are junk, but those people at CP Verlag loved them." (MS)
 | 
| Domination.sid  |  |    "Just another demo tune for disco freaks. As i was not interested in
producing disco tunes for games, I [composed] this music for free. It
was used by Magic Bytes in Domination." (MS)
 | 
| Double_Density_Commercial.sid  |  |    "A demo for the company Double Density for ECTS in London. Many people
liked this music and it was used in many demos. I really prefer other
[music]." (MS)
 | 
| Elite_Intro.sid  |  |     | 
| Elite_Squad.sid  |  |    "The programmer [] of the game wanted me to do that.
Bleeh, always the same." (MS)
 | 
| End.sid  |  |     | 
| Enola_Gay.sid  |  |    Not a one-to-one cover.
 | 
| FBR_Introtune.sid  |  |     | 
| For_Shining_8.sid  |  |     | 
| For_Strike_Force.sid  |  |     | 
| Game_On_intro.sid  |  |     | 
| Game_On_Issue_09_89.sid  |  |     | 
| Game_On_Issue_11_89.sid  |  |     | 
| Gilded_Age.sid  |  |    "The game was programmed by myself. It's a pity that I [didn't have]
the time make better music for it." (MS)
 | 
| Have_Fun.sid  |  |    "Simple disco demo tune testing some FX. Sounds like MON 1988, uhmm
?!?" (MS)
 | 
| Intruder-the_Space_Quest.sid  |  |    "Because the normal mail system had not worked to Denmark (or was it
Sweden?) we transferred the music by a 2400 baud modem :):)" (MS)
 | 
| Its_Real_Acieed.sid  |  |     | 
| Kaos.sid  |  |     | 
| Lethal_Zone.sid  |  |     | 
| Level99_Intro.sid  |  |     | 
| Level_99.sid  |  |     | 
| Lingo.sid  |  |     | 
| Mad_Springs.sid  |  |    "A friend of mine programmed the game and he wanted a disco title
tune. But the game's main actor had been jumping springs. Have you
ever seen a jumping spring at a disco ? So I composed a tune where
everybody could imagine something about springs by listening to the
music with closed eyes. [Two] days before release date of his game I
gave him the tunes and he was really angry. But there was no other
[option so he had to accept] my music, he he he !! I think he's still
angry about that." (MS)
 | 
| Magic_Demo_Designer.sid  |  |     | 
| Magic_Disk_64_Issue_11_89.sid  |  |     | 
| Magic_Disk_64_Issue_12_90.sid  |  |    Also used in Game On Issue 12/90.
 | 
| Magic_Mouse_in_Goblin_Land.sid  |  |    "The last music and game I did on C64.  Ingame tune inspired by Tim
Follin's Ghouls'n'Ghosts." (MS)
 | 
| Markus_Schneider_01.sid  |  |     | 
| No_Mercy.sid  |  |    "The digi voices you are listening to [are] me and Thomas Detert
sampled at Thomas' house." (MS)
 | 
| No_Mercy_PSID.sid  |  |    "The digi voices you are listening to [are] me and Thomas Detert
sampled at Thomas' house." (MS)
 | 
| Opportunities.sid  |  |     | 
| Paranom.sid  |  |     | 
| Platou.sid  |  |    Same as /Blidon_Jens/Masque_intro.sid.
 | 
| Project_S_O_L.sid  |  |    "Inspired by 'Zamzara' from Charles Deenen." (MS)
 | 
| Rhenus_Demo.sid  |  |     | 
| Rhenus_Demo_88.sid  |  |     | 
| Rolling_Ronny.sid  |  |     | 
| Second_World.sid  |  |    "The best title tune I ever did. The programmer of the game was always
wearing black clothes and said to me: 'Make the music as dark as you
can.', I think I did [] a damn good job." (MS)
 | 
| Special_Events.sid  |  |     | 
| Strike_Force_Introtune.sid  |  |     | 
| Stuemp.sid  |  |    "[composing the game music was really fascinating] because there were
so much different scenes to realize. This was the most interested job
I ever had and I did it quite well I think. The only problem was lack
of memory." (MS)
 | 
| Think_Cross.sid  |  |    "The first tune was planned for a game I never [finished] named
'Monster Business'." (MS)
 | 
| Time_Runner.sid  |  |     | 
| Timezone.sid  |  |     | 
| Tit_Bit.sid  |  |    This tune was used also in the game "Stone Edge". "This music was
actually made in 1991. GameOn bought so much games that the release
dates were often delayed." (MS)
 | 
| Transworld.sid  |  |    "Only 2 days time to compose this fine disco tune. So what you think?"
(MS)
 | 
| Turn_It_II.sid  |  |    "All tunes were planned for a game I never [finished] named 'Monster
Business'." (MS)
 | 
| Vectormania.sid  |  |     | 
| Warrior_of_Darkness.sid  |  |    "This music is normally unplugged and in beta [release]. Only 3 people
should have this piece, interesting how spreading still works. The
game was never released by Starbyte, I think. If so, I would still get
money from them.. (he,he, perhaps some percent of Moorhuhn Sales !)
This tune lives from FX I tried out a couple of weeks and the final
version had been really really cool." (MS)
 | 
| Xiphoids.sid  |  |    "Ingame / Title tune inspired by Knucklebusters from Rob Hubbard, but
much, much better (sorry Rob!). The laziest music piece I ever did,
I love it ..." (MS)
 | 
| Yawn.sid  |  |     | 
| Zozoom.sid  |  |    "I programmed the game so there were only [a few] hours to compose the
music and so it sounds..." (MS)
 |