File | | STIL Commentary | |
---|
64er-Intro.sid | | |
64er_Disc_Issue_01_90.sid | | |
Apoxoly.sid | | "This whole game music was done for a spacy game. So I would compose
spacy music, but the programmer wants music like "CYBERNOID". I did
what the customer wanted me to do. (he was really satisfied [on] the
whole.)" (MS)
|
Beyond_Force_part_1.sid | | |
Beyond_Force_part_2.sid | | |
Beyond_the_Zero.sid | | |
Boing.sid | | |
Crime_Time.sid | | Later probably reworked to become /Schneider_Markus/Second_World.sid,
subtune #1.
|
Crown.sid | | Tunes #1-#6 were converted from the Amiga version. Tune #7 is an
original tune by Markus Schneider.
|
Crystal_Fever.sid | | "The drums, inspired from a jazz lp, used my new sound player [for
the] first time." (MS)
|
Declem.sid | | "I had only 5 hours time to [complete] this music- so it sounds !"
(MS)
|
Dichno.sid | | "Just a demo tune for all those disco freaks. Buah ." (MS)
|
Dick_Tracy.sid | | "Original conversion from amiga. First time I got a music sketch for
conversion. So i need more than one week to convert. But I learned
some things about music and other things I could [use] in other
pieces." (MS)
|
Django.sid | | "These tunes are junk, but those people at CP Verlag loved them." (MS)
|
Domination.sid | | "Just another demo tune for disco freaks. As i was not interested in
producing disco tunes for games, I [composed] this music for free. It
was used by Magic Bytes in Domination." (MS)
|
Double_Density_Commercial.sid | | "A demo for the company Double Density for ECTS in London. Many people
liked this music and it was used in many demos. I really prefer other
[music]." (MS)
|
Elite_Intro.sid | | |
Elite_Squad.sid | | "The programmer [] of the game wanted me to do that.
Bleeh, always the same." (MS)
|
End.sid | | |
Enola_Gay.sid | | Not a one-to-one cover.
|
FBR_Introtune.sid | | |
For_Shining_8.sid | | |
For_Strike_Force.sid | | |
Game_On_intro.sid | | |
Game_On_Issue_09_89.sid | | |
Game_On_Issue_11_89.sid | | |
Gilded_Age.sid | | "The game was programmed by myself. It's a pity that I [didn't have]
the time make better music for it." (MS)
|
Have_Fun.sid | | "Simple disco demo tune testing some FX. Sounds like MON 1988, uhmm
?!?" (MS)
|
Intruder-the_Space_Quest.sid | | "Because the normal mail system had not worked to Denmark (or was it
Sweden?) we transferred the music by a 2400 baud modem :):)" (MS)
|
Its_Real_Acieed.sid | | |
Kaos.sid | | |
Lethal_Zone.sid | | |
Level99_Intro.sid | | |
Level_99.sid | | |
Lingo.sid | | |
Mad_Springs.sid | | "A friend of mine programmed the game and he wanted a disco title
tune. But the game's main actor had been jumping springs. Have you
ever seen a jumping spring at a disco ? So I composed a tune where
everybody could imagine something about springs by listening to the
music with closed eyes. [Two] days before release date of his game I
gave him the tunes and he was really angry. But there was no other
[option so he had to accept] my music, he he he !! I think he's still
angry about that." (MS)
|
Magic_Demo_Designer.sid | | |
Magic_Disk_64_Issue_11_89.sid | | |
Magic_Disk_64_Issue_12_90.sid | | Also used in Game On Issue 12/90.
|
Magic_Mouse_in_Goblin_Land.sid | | "The last music and game I did on C64. Ingame tune inspired by Tim
Follin's Ghouls'n'Ghosts." (MS)
|
Markus_Schneider_01.sid | | |
No_Mercy.sid | | "The digi voices you are listening to [are] me and Thomas Detert
sampled at Thomas' house." (MS)
|
No_Mercy_PSID.sid | | "The digi voices you are listening to [are] me and Thomas Detert
sampled at Thomas' house." (MS)
|
Opportunities.sid | | |
Paranom.sid | | |
Platou.sid | | Same as /Blidon_Jens/Masque_intro.sid.
|
Project_S_O_L.sid | | "Inspired by 'Zamzara' from Charles Deenen." (MS)
|
Rhenus_Demo.sid | | |
Rhenus_Demo_88.sid | | |
Rolling_Ronny.sid | | |
Second_World.sid | | "The best title tune I ever did. The programmer of the game was always
wearing black clothes and said to me: 'Make the music as dark as you
can.', I think I did [] a damn good job." (MS)
|
Special_Events.sid | | |
Strike_Force_Introtune.sid | | |
Stuemp.sid | | "[composing the game music was really fascinating] because there were
so much different scenes to realize. This was the most interested job
I ever had and I did it quite well I think. The only problem was lack
of memory." (MS)
|
Think_Cross.sid | | "The first tune was planned for a game I never [finished] named
'Monster Business'." (MS)
|
Time_Runner.sid | | |
Timezone.sid | | |
Tit_Bit.sid | | This tune was used also in the game "Stone Edge". "This music was
actually made in 1991. GameOn bought so much games that the release
dates were often delayed." (MS)
|
Transworld.sid | | "Only 2 days time to compose this fine disco tune. So what you think?"
(MS)
|
Turn_It_II.sid | | "All tunes were planned for a game I never [finished] named 'Monster
Business'." (MS)
|
Vectormania.sid | | |
Warrior_of_Darkness.sid | | "This music is normally unplugged and in beta [release]. Only 3 people
should have this piece, interesting how spreading still works. The
game was never released by Starbyte, I think. If so, I would still get
money from them.. (he,he, perhaps some percent of Moorhuhn Sales !)
This tune lives from FX I tried out a couple of weeks and the final
version had been really really cool." (MS)
|
Xiphoids.sid | | "Ingame / Title tune inspired by Knucklebusters from Rob Hubbard, but
much, much better (sorry Rob!). The laziest music piece I ever did,
I love it ..." (MS)
|
Yawn.sid | | |
Zozoom.sid | | "I programmed the game so there were only [a few] hours to compose the
music and so it sounds..." (MS)
|