Index of sid/Tel_Jeroen/

Comments by Jeroen Tel himself are denoted by (JT).

FileSTIL Commentary
2400_AD.sid   
2400_AD_PSID.sid   
Acceleration-mix.sid   
Afterburner.sid    Freestyle cover based on the arcade origal.
Afterburner_PSID.sid    Freestyle cover based on the arcade origal.
Alloyrun.sid   
Aspar_Grand_Prix.sid   
Bad_Blood_end_sequence.sid   
Bad_Blood_intro_tunes.sid    The tune might be inspired by this piece. Q: Is this a cover? JT: NO! Worldshocking huh? I could actually compose music in the classical traditional sence :) It's all COMPOSED by me. More people seemed to be wondering if I *really composed Bad Blood*. The answer is yes with a capital Y. Charles Deenen said it was the "best music I made on c64" when I finished it. (I do NOT agree ofcourse, although I must say it's the best "filmscore" soundtrack I've done for a game on the c64. I actually got some kind of filmscript for it, that's why I could be very specific when composing themes for characters and events in the game.
Bad_Blood_title_sfx.sid   
Battle_Valley.sid   
Beastie_Boys.sid   
Beginning.sid   
Children_Songs.sid    "These are all melodies I just knew from hearing around, you know, I added some titles of the original works. |:) " (JT)
Classic_Piece.sid   
Closing_In.sid   
Combat_Crazy.sid    Identical to /Tel_Jeroen/G_I_Hero.sid, tune #2.
Cybernoid.sid   
Cybernoid_II.sid   
Dan_Dare_3.sid    The author of S.O.A.P.'s hit "This Is How We Party", said in an interview that he was inspired by the chords between 0:23 and 0:31.
Deel_3.sid   
Deel_4.sid   
DemoSong.sid   
Digi-Piece_for_Telecm_PSID.sid   
Digi-Piece_for_Telecomsoft.sid   
Dutch_Breeze_introduction.sid   
Eliminator.sid   
Fun_Fun.sid   
Fuzzball_preview.sid   
G_I_Hero.sid    Identical to /Tel_Jeroen/Combat_Crazy.sid, tune #2.
Gaplus.sid    Tunes 2-5 are based on the arcade version.
Gaplus_preview.sid    "It's the tune I did before the actual Gaplus.sid But I didn't like it enough in the end, so I made a totally new one. You can hear from the sounds it's the Gaplus sounds." (JT)
Golden_Axe.sid    "Converted and re-composed by Jeroen Tel. The music has been improved. It's not a straight conversion." "Golden Axe was a piece of cake [...]. It took me one day (or should I say night?) to do the whole thing." (JT)
Hard_Rock.sid    "Again, a sample-test..." (JT)
Hard_Rock_PSID.sid    "Again, a sample-test..." (JT)
Hawkeye.sid   
Hawkeye_loader.sid    Hawkeye's loader allowed the user to select different combinations of leads, drums, basslines, etc. during the loading of the game.
Dir:[HCS_etc]  
Hotrod.sid    "#3, #4, #5, #6 = converted from the arcade machine. Do not know specifics." (JT)
Hotrod_PSID.sid    "#3, #4, #5, #6 = converted from the arcade machine. Do not know specifics." (JT)
Ice_Age.sid    Also used in the game "Impulse".
Ikari_Union.sid   
Intro.sid   
Invest_end.sid   
Invest_intro.sid   
Iron_Lord.sid    "Ma Julieta Dama" is by an unknown Spanish composer and falls under the category 'chansons'. The beginning of the SID tune is identical to the song. The other parts of the tune are Jeroen Tel's own compositions. (Detailed info is from Jeroen Tel himself.)
Jeroen.sid    This tune was first released in "Album of the Year".
JT_42.sid    Not a plain cover, it's a remix. "The lead sounds a lot like Bjerregaard's 'Shape'." (Comment by DRAX.)
JT_in_Space.sid   
Kinetix.sid    This game was released under the name of 'Dynamix' in the UK, but Kinetix was the original working title.
KOUD_HE.sid    This tune was the original prototype for the title theme from Savage. Jeroen did this first, sampling the Dutch comedian Harry Vermeegen. 'Koud he' was his catchphrase and translated it means 'Cold eh?'. His most notorious use of this was a Dutch TV programme called 'Pisa' (filmed from the leaning tower) with Harry saying his 'Koud He?' catchphrase to everyone that went by. Probe Software then heard the tune and asked Jeroen if he'd change the samples, and lo and behold it became the Savage theme. "Some background info. The 'KOUD HE' sample is from a Dutch comedian called 'Harry Vermeegen'. It was like a hype saying. I found it a nice sample to play around with. A spontanious tune I did just 4 fun." (JT)
KOUD_HE_PSID.sid    This tune was the original prototype for the title theme from Savage. Jeroen did this first, sampling the Dutch comedian Harry Vermeegen. 'Koud he' was his catchphrase and translated it means 'Cold eh?'. His most notorious use of this was a Dutch TV programme called 'Pisa' (filmed from the leaning tower) with Harry saying his 'Koud He?' catchphrase to everyone that went by. Probe Software then heard the tune and asked Jeroen if he'd change the samples, and lo and behold it became the Savage theme. "Some background info. The 'KOUD HE' sample is from a Dutch comedian called 'Harry Vermeegen'. It was like a hype saying. I found it a nice sample to play around with. A spontanious tune I did just 4 fun." (JT)
Ladys_Own.sid   
Lemmings.sid    "Cover. NOT from Tim Wright [& Brian Johnston], since this is an existing tune from something. (I don't know what exactly though)." (JT)
Lemmings_end_screen.sid    The sampled speech of cheers at the start is the voices of the programmer Thomas Mittelmeyer, producer Remi Ebus, graphic designer Leon van Rooij, himself and Kees Tel (his brother).
Lemmings_end_screen_PSID.sid    The sampled speech of cheers at the start is the voices of the programmer Thomas Mittelmeyer, producer Remi Ebus, graphic designer Leon van Rooij, himself and Kees Tel (his brother).
Looking_Around.sid   
M_A_C_C.sid   
Mon_Demo_1991.sid   
Muzak_Birds.sid    Dutch song, meaning "Over the Wall" by "The Little Orchestra" in English.
Myth_Mix.sid    "It's not for Myth I believe!!! (Too bad I don't know where you got this from, but it must be from some game? Of which I can't recall making the music for? It could well be Myth 2?)" (JT)
Myth_PSID.sid   
Navy_Moves.sid    Also used in the game "After the War", (c) 1990 Dinamic.
Navy_Moves_PSID.sid    Also used in the game "After the War", (c) 1990 Dinamic.
Nighthunter.sid    " 'Nighthunter' voice is me. The 'laughing' and the 'Allright!' is ME and my BROTHER, just before we're about to hit town. That explain the silly 'BURP!' and 'AJIIRK' too. My brother was pushing me to go with him, so I asked him to sample some voices real fast. (in this case, rather silly ones.) This is probably the most 'rushed' music I've ever made. (which shows somehow). I like many of the ideas in it, but I just had to meet the deadline. No time for quality checks... just... PRODUCE and DELIVER. Too bad somehow. It give us a funny compilation of brainactivity though :O BTW: If you want to know my brother's name: It's 'Kees Tel' (he's an awesome composer and musician. He composes almost any imaginable style of music and plays a LOT of instruments.)" (All comments by JT.)
Nighthunter_PSID.sid    " 'Nighthunter' voice is me. The 'laughing' and the 'Allright!' is ME and my BROTHER, just before we're about to hit town. That explain the silly 'BURP!' and 'AJIIRK' too. My brother was pushing me to go with him, so I asked him to sample some voices real fast. (in this case, rather silly ones.) This is probably the most 'rushed' music I've ever made. (which shows somehow). I like many of the ideas in it, but I just had to meet the deadline. No time for quality checks... just... PRODUCE and DELIVER. Too bad somehow. It give us a funny compilation of brainactivity though :O BTW: If you want to know my brother's name: It's 'Kees Tel' (he's an awesome composer and musician. He composes almost any imaginable style of music and plays a LOT of instruments.)" (All comments by JT.)
Noisy_Pillars.sid   
North_and_South.sid    Some of the jingles are covers. #24 is for instance also in Children Songs and Frogger. Music #1 is clearly a medley of famous confed songs, but it was written by Charles Callet for the Amiga version of the game and then converted by Jeroen Tel. "The tunes were converted by me from the Amiga version. That's all I can say." (JT)
Outrun_Europa.sid    "To make a complex story short: BEFORE I had to make the 'TURBO OUTRUN' music, I was asked to do the OUTRUN EUROPE music. OUTRUN EUROPE was never finished (at least not the first version). I don't know why/when/where/how. Then Turbo Outrun was made. (you know the music, etc.) One of the two title-tunes (not the 1.2.3. hit-it! one) was actually composed for Outrun Europe. OUTRUN EUROPA in 1990 is a totally different game from the old unfinished, never released game in 1988/1989." (All comments from JT)
Outrun_Europa_PSID.sid    "To make a complex story short: BEFORE I had to make the 'TURBO OUTRUN' music, I was asked to do the OUTRUN EUROPE music. OUTRUN EUROPE was never finished (at least not the first version). I don't know why/when/where/how. Then Turbo Outrun was made. (you know the music, etc.) One of the two title-tunes (not the 1.2.3. hit-it! one) was actually composed for Outrun Europe. OUTRUN EUROPA in 1990 is a totally different game from the old unfinished, never released game in 1988/1989." (All comments from JT)
Outrun_Europe_levels.sid    These three tunes were prototypes for a US Gold/Probe game 'Outrun Europe'. However, the game was never completed and the programming team involved went on to do Turbo Outrun instead. This was also a different game from Outrun Europa, released in 1991. The first two tunes cover the arcade version.
Poseidon_Planet_Eleven.sid    Also used in the games Interchange and Insector Hecti, (C) 1991 by Hi-Tec Software.
Reggae_Example.sid   
Remark_Intro.sid    Also used in the selection screen of the cartridge Fun Play from 1990, a compilation of three Codemasters games.
Remark_Music.sid   
Robocop_3.sid    "A FUN note about song #4 & #5: they're both 1 channel only!" (JT)
Rubicon.sid   
S-Express.sid    "It was a cover of just the bassline... It's not like the original really, but you can hear a big resemblance. :)" (JT)
Sample.sid    It's very similar to Savage, Tune #2. This tune was released before the game "Savage" came out.
Savage.sid   
Savage_PSID.sid   
Scout.sid   
Smash_TV.sid   
Something_Green.sid    "Tune is made 1986 or 1987, using the Rob Hubbard routine in a monitor..." (JT)
Star_Ball.sid   
Starball.sid   
Super_Cup_Football.sid   
Super_Monaco_Grand_Prix.sid   
Supremacy.sid    The game was also released as "Overlord".
Teenage_Mutant_Hero_Turtls.sid    Influenced by the arcade game soundtrack by Konami.
Thats_preview.sid    The bass line is similar to the one in /Hubbard_Rob/Formula_1_Simulator.sid.
Thats_the_Way_It_Is_main.sid   
Tintin_on_the_Moon.sid   
Tomcat.sid   
Top_Trucker.sid   
Trivia_Ultimate_Challenge.sid   
Turbo_Outrun_PSID.sid    Most of the tunes are heavily inspired by the music in the arcade game. "Turbo Outrun took about a month all together. It was a lot of fun, but I recomposed every tune about three times to get it perfect. I still think it is one of the best audio tracks I ever did on the C64." "One nice, very nice note: 'Turbo Outrun' (the music) has won the: 'Best music on 8bit computer 1989' award (at the PCW show (now ECTS) in London. :D Too bad I had to find out later. US Gold received the actual award. Bastards! I wasn't even at the scene when it was presented. :( " (JT)
Turrican_intro_speech.sid    The voice belongs to Markus Wiederstein, who did the Turrican tape mastering.
Turrican_intro_speech_PSID.sid    The voice belongs to Markus Wiederstein, who did the Turrican tape mastering.
Unused_1.sid   
Viz.sid    The music is a medley of famous tunes and jingles. (It's a real mess to try to make a proper entry with times...the music sometimes repeats the same covers later, etc.)
Wizzy.sid