File | | STIL Commentary | |
---|
2400_AD.sid | | |
2400_AD_PSID.sid | | |
Acceleration-mix.sid | | |
Afterburner.sid | | Freestyle cover based on the arcade origal.
|
Afterburner_PSID.sid | | Freestyle cover based on the arcade origal.
|
Alloyrun.sid | | |
Aspar_Grand_Prix.sid | | |
Bad_Blood_end_sequence.sid | | |
Bad_Blood_intro_tunes.sid | | The tune might be inspired by this piece.
Q: Is this a cover?
JT: NO! Worldshocking huh? I could actually compose music in the
classical traditional sence :) It's all COMPOSED by me. More people
seemed to be wondering if I *really composed Bad Blood*. The answer is
yes with a capital Y.
Charles Deenen said it was the "best music I made on c64" when I
finished it. (I do NOT agree ofcourse, although I must say it's the
best "filmscore" soundtrack I've done for a game on the c64. I
actually got some kind of filmscript for it, that's why I could be
very specific when composing themes for characters and events in the
game.
|
Bad_Blood_title_sfx.sid | | |
Battle_Valley.sid | | |
Beastie_Boys.sid | | |
Beginning.sid | | |
Children_Songs.sid | | "These are all melodies I just knew from hearing around, you know, I
added some titles of the original works. |:) " (JT)
|
Classic_Piece.sid | | |
Closing_In.sid | | |
Combat_Crazy.sid | | Identical to /Tel_Jeroen/G_I_Hero.sid, tune #2.
|
Cybernoid.sid | | |
Cybernoid_II.sid | | |
Dan_Dare_3.sid | | The author of S.O.A.P.'s hit "This Is How We Party", said in an
interview that he was inspired by the chords between 0:23 and 0:31.
|
Deel_3.sid | | |
Deel_4.sid | | |
DemoSong.sid | | |
Digi-Piece_for_Telecm_PSID.sid | | |
Digi-Piece_for_Telecomsoft.sid | | |
Dutch_Breeze_introduction.sid | | |
Eliminator.sid | | |
Fun_Fun.sid | | |
Fuzzball_preview.sid | | |
G_I_Hero.sid | | Identical to /Tel_Jeroen/Combat_Crazy.sid, tune #2.
|
Gaplus.sid | | Tunes 2-5 are based on the arcade version.
|
Gaplus_preview.sid | | "It's the tune I did before the actual Gaplus.sid But I didn't like it
enough in the end, so I made a totally new one. You can hear from the
sounds it's the Gaplus sounds." (JT)
|
Golden_Axe.sid | | "Converted and re-composed by Jeroen Tel. The music has been improved.
It's not a straight conversion."
"Golden Axe was a piece of cake [...]. It took me one day (or should I
say night?) to do the whole thing." (JT)
|
Hard_Rock.sid | | "Again, a sample-test..." (JT)
|
Hard_Rock_PSID.sid | | "Again, a sample-test..." (JT)
|
Hawkeye.sid | | |
Hawkeye_loader.sid | | Hawkeye's loader allowed the user to select different combinations of
leads, drums, basslines, etc. during the loading of the game.
|
Dir:[HCS_etc] | | |
Hotrod.sid | | "#3, #4, #5, #6 = converted from the arcade machine. Do not know
specifics." (JT)
|
Hotrod_PSID.sid | | "#3, #4, #5, #6 = converted from the arcade machine. Do not know
specifics." (JT)
|
Ice_Age.sid | | Also used in the game "Impulse".
|
Ikari_Union.sid | | |
Intro.sid | | |
Invest_end.sid | | |
Invest_intro.sid | | |
Iron_Lord.sid | | "Ma Julieta Dama" is by an unknown Spanish composer and falls under
the category 'chansons'. The beginning of the SID tune is identical to
the song. The other parts of the tune are Jeroen Tel's own
compositions. (Detailed info is from Jeroen Tel himself.)
|
Jeroen.sid | | This tune was first released in "Album of the Year".
|
JT_42.sid | | Not a plain cover, it's a remix. "The lead sounds a lot like
Bjerregaard's 'Shape'." (Comment by DRAX.)
|
JT_in_Space.sid | | |
Kinetix.sid | | This game was released under the name of 'Dynamix' in the UK, but
Kinetix was the original working title.
|
KOUD_HE.sid | | This tune was the original prototype for the title theme from Savage.
Jeroen did this first, sampling the Dutch comedian Harry Vermeegen.
'Koud he' was his catchphrase and translated it means 'Cold eh?'.
His most notorious use of this was a Dutch TV programme called 'Pisa'
(filmed from the leaning tower) with Harry saying his 'Koud He?'
catchphrase to everyone that went by. Probe Software then heard the
tune and asked Jeroen if he'd change the samples, and lo and behold it
became the Savage theme.
"Some background info. The 'KOUD HE' sample is from a Dutch comedian
called 'Harry Vermeegen'. It was like a hype saying. I found it a nice
sample to play around with. A spontanious tune I did just 4 fun." (JT)
|
KOUD_HE_PSID.sid | | This tune was the original prototype for the title theme from Savage.
Jeroen did this first, sampling the Dutch comedian Harry Vermeegen.
'Koud he' was his catchphrase and translated it means 'Cold eh?'.
His most notorious use of this was a Dutch TV programme called 'Pisa'
(filmed from the leaning tower) with Harry saying his 'Koud He?'
catchphrase to everyone that went by. Probe Software then heard the
tune and asked Jeroen if he'd change the samples, and lo and behold it
became the Savage theme.
"Some background info. The 'KOUD HE' sample is from a Dutch comedian
called 'Harry Vermeegen'. It was like a hype saying. I found it a nice
sample to play around with. A spontanious tune I did just 4 fun." (JT)
|
Ladys_Own.sid | | |
Lemmings.sid | | "Cover. NOT from Tim Wright [& Brian Johnston], since this is an
existing tune from something. (I don't know what exactly though)."
(JT)
|
Lemmings_end_screen.sid | | The sampled speech of cheers at the start is the voices of the
programmer Thomas Mittelmeyer, producer Remi Ebus, graphic designer
Leon van Rooij, himself and Kees Tel (his brother).
|
Lemmings_end_screen_PSID.sid | | The sampled speech of cheers at the start is the voices of the
programmer Thomas Mittelmeyer, producer Remi Ebus, graphic designer
Leon van Rooij, himself and Kees Tel (his brother).
|
Looking_Around.sid | | |
M_A_C_C.sid | | |
Mon_Demo_1991.sid | | |
Muzak_Birds.sid | | Dutch song, meaning "Over the Wall" by "The Little Orchestra" in
English.
|
Myth_Mix.sid | | "It's not for Myth I believe!!! (Too bad I don't know where you got
this from, but it must be from some game? Of which I can't recall
making the music for? It could well be Myth 2?)" (JT)
|
Myth_PSID.sid | | |
Navy_Moves.sid | | Also used in the game "After the War", (c) 1990 Dinamic.
|
Navy_Moves_PSID.sid | | Also used in the game "After the War", (c) 1990 Dinamic.
|
Nighthunter.sid | | " 'Nighthunter' voice is me. The 'laughing' and the 'Allright!' is ME
and my BROTHER, just before we're about to hit town. That explain the
silly 'BURP!' and 'AJIIRK' too. My brother was pushing me to go with
him, so I asked him to sample some voices real fast. (in this case,
rather silly ones.) This is probably the most 'rushed' music I've ever
made. (which shows somehow). I like many of the ideas in it, but I
just had to meet the deadline. No time for quality checks... just...
PRODUCE and DELIVER. Too bad somehow. It give us a funny compilation
of brainactivity though :O
BTW: If you want to know my brother's name: It's 'Kees Tel' (he's an
awesome composer and musician. He composes almost any imaginable style
of music and plays a LOT of instruments.)" (All comments by JT.)
|
Nighthunter_PSID.sid | | " 'Nighthunter' voice is me. The 'laughing' and the 'Allright!' is ME
and my BROTHER, just before we're about to hit town. That explain the
silly 'BURP!' and 'AJIIRK' too. My brother was pushing me to go with
him, so I asked him to sample some voices real fast. (in this case,
rather silly ones.) This is probably the most 'rushed' music I've ever
made. (which shows somehow). I like many of the ideas in it, but I
just had to meet the deadline. No time for quality checks... just...
PRODUCE and DELIVER. Too bad somehow. It give us a funny compilation
of brainactivity though :O
BTW: If you want to know my brother's name: It's 'Kees Tel' (he's an
awesome composer and musician. He composes almost any imaginable style
of music and plays a LOT of instruments.)" (All comments by JT.)
|
Noisy_Pillars.sid | | |
North_and_South.sid | | Some of the jingles are covers. #24 is for instance also in Children
Songs and Frogger.
Music #1 is clearly a medley of famous confed songs, but it was
written by Charles Callet for the Amiga version of the game and then
converted by Jeroen Tel.
"The tunes were converted by me from the Amiga version. That's all I
can say." (JT)
|
Outrun_Europa.sid | | "To make a complex story short: BEFORE I had to make the 'TURBO
OUTRUN' music, I was asked to do the OUTRUN EUROPE music. OUTRUN
EUROPE was never finished (at least not the first version). I don't
know why/when/where/how.
Then Turbo Outrun was made. (you know the music, etc.) One of the two
title-tunes (not the 1.2.3. hit-it! one) was actually composed for
Outrun Europe.
OUTRUN EUROPA in 1990 is a totally different game from the old
unfinished, never released game in 1988/1989." (All comments from JT)
|
Outrun_Europa_PSID.sid | | "To make a complex story short: BEFORE I had to make the 'TURBO
OUTRUN' music, I was asked to do the OUTRUN EUROPE music. OUTRUN
EUROPE was never finished (at least not the first version). I don't
know why/when/where/how.
Then Turbo Outrun was made. (you know the music, etc.) One of the two
title-tunes (not the 1.2.3. hit-it! one) was actually composed for
Outrun Europe.
OUTRUN EUROPA in 1990 is a totally different game from the old
unfinished, never released game in 1988/1989." (All comments from JT)
|
Outrun_Europe_levels.sid | | These three tunes were prototypes for a US Gold/Probe game 'Outrun
Europe'. However, the game was never completed and the programming
team involved went on to do Turbo Outrun instead. This was also a
different game from Outrun Europa, released in 1991. The first two
tunes cover the arcade version.
|
Poseidon_Planet_Eleven.sid | | Also used in the games Interchange and Insector Hecti, (C) 1991 by
Hi-Tec Software.
|
Reggae_Example.sid | | |
Remark_Intro.sid | | Also used in the selection screen of the cartridge Fun Play from 1990,
a compilation of three Codemasters games.
|
Remark_Music.sid | | |
Robocop_3.sid | | "A FUN note about song #4 & #5: they're both 1 channel only!" (JT)
|
Rubicon.sid | | |
S-Express.sid | | "It was a cover of just the bassline... It's not like the original
really, but you can hear a big resemblance. :)" (JT)
|
Sample.sid | | It's very similar to Savage, Tune #2. This tune was released before
the game "Savage" came out.
|
Savage.sid | | |
Savage_PSID.sid | | |
Scout.sid | | |
Smash_TV.sid | | |
Something_Green.sid | | "Tune is made 1986 or 1987, using the Rob Hubbard routine in a
monitor..." (JT)
|
Star_Ball.sid | | |
Starball.sid | | |
Super_Cup_Football.sid | | |
Super_Monaco_Grand_Prix.sid | | |
Supremacy.sid | | The game was also released as "Overlord".
|
Teenage_Mutant_Hero_Turtls.sid | | Influenced by the arcade game soundtrack by Konami.
|
Thats_preview.sid | | The bass line is similar to the one in
/Hubbard_Rob/Formula_1_Simulator.sid.
|
Thats_the_Way_It_Is_main.sid | | |
Tintin_on_the_Moon.sid | | |
Tomcat.sid | | |
Top_Trucker.sid | | |
Trivia_Ultimate_Challenge.sid | | |
Turbo_Outrun_PSID.sid | | Most of the tunes are heavily inspired by the music in the arcade
game.
"Turbo Outrun took about a month all together. It was a lot of fun,
but I recomposed every tune about three times to get it perfect. I
still think it is one of the best audio tracks I ever did on the C64."
"One nice, very nice note: 'Turbo Outrun' (the music) has won the:
'Best music on 8bit computer 1989' award (at the PCW show (now ECTS)
in London. :D Too bad I had to find out later. US Gold received the
actual award. Bastards! I wasn't even at the scene when it was
presented. :( " (JT)
|
Turrican_intro_speech.sid | | The voice belongs to Markus Wiederstein, who did the Turrican tape
mastering.
|
Turrican_intro_speech_PSID.sid | | The voice belongs to Markus Wiederstein, who did the Turrican tape
mastering.
|
Unused_1.sid | | |
Viz.sid | | The music is a medley of famous tunes and jingles. (It's a real mess
to try to make a proper entry with times...the music sometimes repeats
the same covers later, etc.)
|
Wizzy.sid | | |