Index of sid/Wijnhoven_Joachim/

All comments by Joachim Wijnhoven are marked with (JW).

FileSTIL Commentary
Action_Biker_Remix.sid    "This is a remix from Rob Hubbard's Action Biker main theme (#1) from the year 1985! (c) Mastertronic. Listen to the original and hear the difference! I first typed over the notes (bass + lead) from a Music Assembler example tune. Not using the ugly percussion track. The chords are typed over from a Midi file called Biker. (Lazy me eh?!). Maybe this will not be necessary in future because there is a Midi to Mod program and buddy Roland Hermans has made a Mod to Sid program. I'm not quite happy with this tune because of the weak 2 notes arpeggio part (from 1:14 to 1:50). I made the volume of this arpeggio part a bit softer so it becomes a bit less annoying. Maybe I will improve this tune sometime. Same presets used as in Rolfie Title Remix. Typing over the notes took some amount of time (I always work slowly!). I used too many sequences in the 2nd track (it can only handle 128). So Roland Hermans "packed" several sequences into only a few so the player can handle them. This is the 2nd tune for mainly Polish based group Axelerate. Tune is played at CIA 1 Timer A (PAL) because we wanted another speed than a normal one. Tune has nice ending, don't you agree? Hope you like it!" (JW)
All_B_ears_Turn_Disk.sid    "Own composed in true JW style! To get going making midi files I'm making a midi cover of this. I'd better make those chords notes slower (I want to go towards making music for a band). Instead of using slides I used Dane's technique (in Whistle song): a length 1 note for some lead notes. Used as Turn disk music in my 1st music colly." (JW)
Als_de_sterre.sid    "The demo in which this sound was spread contained the full lyrics of the song written in South Dutch dialect. This tune consists of a double lead to get a sort of echo effect. The reason why I made this song: In the south of Holland we celibrate Carnival each year around the end of February and because I live in a provence of Southern Holland called Limburg I decided to make one of the best Carnival songs on the C64! During Carnival everyone dresses up in some strange costume and goes into pubs to party and of course drink a lot of beer. The title of the song translated into English is: When the stars are shining up there. Written in waltz tempo. Hope you like it." (JW)
Arabian_Nights.sid    "Demo containing this tune had a nice "gadget" enclosed. The drive led reacted on 1 of the tracks. (Ofcourse coded by Roland Hermans). I only just came up with the title of this song after Roland changed something in the presets (instruments) which gave it an Arabian touch. Ok I think. Composed on piano." (JW)
Beast_III_Title.sid    "Of course I had to squeeze the Amiga 4 tracks in to c64's 3. But the tune uses 2 tracks for the part which isn't the lead or bass. How do you call that part anyway? (backing?) While going through old Amiga 500 games with buddy Roland (we were looking through because we are planning a c64 demo consisting converted Amiga pics in FLI-Interlace) we stumbled upon this tune. I like it very much so I tried if I could rip it with my Datel Electronics' Amiga Action Replay MK III. I froze the game and typed in tracker. And golly yes! The cartridge found the tune and I saved it to disc and loaded it in my Protracker soundtool. Together with Roland I converted it. (He works much quicker than me). We are planning to do more conversions. After this conversion Roland made a program to convert from MOD to SID, right into my player as I said in Action Biker Remix STIL text. But now it even converts arpeggios! The presets are: bass from Psycho Pigs UXB. Flute resembles Amiga lead sample instrument but has a little waveform 41 tick at the beginning and is made by Roland. Other preset is from Henning Rokling's Henning_Rokling-02.sid which is used in demo Wild At Heart. We first made an arpeggio sound consisting of two different c notes but it didn't work out well. In beginning of the tune you can hear a build up of decay and sustain in this preset. To get this effect we had to make 4 presets just changing the decay and sustain from 2 to 8. The wave on effects on bass and Rokling preset make it sound ok on c64. Often this effect is used to substitute normal hi hat sounds. This ditty is one of my favourite tunes!" (JW)
Because_I_Got_High.sid    "Before I saw the movie Jay & Silent Bob Strike back (this zax was the end music of the hilarious film) I wanted to make a cover of this afrolicious tune! It's probably the only tune they made which is cool. This C64 version is a bit faster, probably in an other key and is fast composed. The arpeggio lead was taken from my Space Harrier Remix. Respect!" (JW)
Blackadder_Theme.sid    "The one that drove JW insane was Blackadder Theme. I was looking and looking for bass notes but never found any that sounded good! So I decided to let them out and use 2 voices for the lead. The idea to make this mini tune was that I coincidentally found a nice midi file on the net from which I only used the background. Preset of this is taken from Demon's Aural Manouvers II. I listened to the original TV theme on the BBC and was surprised to find out that I liked this version more than the original!" (JW)
Bladerunner_Techno.sid    "This zax covers the techno version by Tyrell Bros. The kick and bass sound much better on a real C64. Finding the fast notes needed some time until I found out the notes were also in the chords. Kick sound was taken from a tune by Sad rest done by me and Roland. A midi tune helped me also." (JW)
Dream_Away.sid    "This is a short zax consisting of a Police "Every breath you take" alike background. Was never released and never completely finished." (JW)
Especially_For_Reinier.sid   
Forester.sid    "Game was made (like Tough Guys) by Ramon (BB) van de Laar. And it's about a forester who has to paint the brown leaves green again avoiding EVIL forest animals. It was a real pain in the ass to play but was awarded as one of the best games in '92. My pally Roland Hermans (ex-Einstein/RGJ/Smidas from ATG (Actual Trading Generation) always helped me with the technical bits of C64 music like players and presets etc. Some presets throughout this game music are from Johannes Bjerregaard's Flimbo's Quest. There's one I used as lead, bass and as arpeggio (chords)." (JW)
Gameboy_Tetris_High_Score.sid    "This is 1 of my 2 all time Gameboy favorites, the 1st is of course Super Mario Land. This zax has the same structure as Blackadder Theme but the lead in Blackadder is more fluty. The midi tune I found on the net had some faults in it. But they were soon ironed out by me." (JW)
Gray_Runner.sid    "This zax is a Matt Gray alike version of Bladerunner end titles, hence the name. It was used in one of JSL's entries for the gfx competition on Vision 2003. I thought a nice picture needs a nice sound. Pity the music was not played during the gfx compo. This was changed in comparison with last year's party. Bass preset is from a Boogaloo sound, Matt Gray drums were surprisingly not taken from one of his sounds but from a Fanta tune, lead done by Roland. First use of ring modulation of this kind in a tune by me!" (JW)
Infinity.sid    "If I had the knowledge I now have when I made this piece I certainly would have put in some chords and combined the drums and bass in one track like Moz(IC)Art did (the best version on the C64). Reyn Ouwehand's version also has its moments. Though I think my version has the most resembling saxophone sound on this compy." (JW)
Koyaanisqatsi.sid    "Glass' own style is called "minimalistic music". I got the music on tape from pally Paultje (M0k) Kessels, I thought it was brill and converted it into Dutch USA team's Music Assembler. Bass is nice, original MA drums are awful." (JW)
Kung_Fu_Fighting.sid    "This is what you get when you have to make a tune on a party (Vision 2002) in a hurry without a keyboard! Exile/Anubis made a pic of a toy hamster singing this song. (one of the compo prizes). That's why I made this. I changed the text which is in the beginning of this tune at $1000 into: please don't rip this music etc. But yeah! those guys of the HVSC crew want every sid ever made in the HVSC. So that's why it's in here! Oh sigh!" (JW)
Lady_Hear_Me_Tonight.sid    "Modjo made a cover of Chic's Soup For One from 1982. Composers were Bernard Edwards and Nile Rodgers. Modjo's version is much faster. Something which you see more lately in covers. This music was made for D-Pac, he made a textro to celebrate the 20th anniversary of the 64! It was released on 19th of October 2002 at the special edition of the Dutch HCC computer show. As you can hear this sound uses a 2 tracks snare which was taken from Tim Follin's Qix. Hope U like it!" (JW)
Linko.sid    "This game was a conversion of a popular word game on tv in Holland and even was sometime in Germany on the telly in which you get one letter of the 5 or 6 and have to guess which word it is, roughly said. It's been on the Dutch telly for years and years now, and still is very popular. Game was coded by pally Roland Hermans. And the music consists of several covers." (JW)
Linko_PSID.sid    "This game was a conversion of a popular word game on tv in Holland and even was sometime in Germany on the telly in which you get one letter of the 5 or 6 and have to guess which word it is, roughly said. It's been on the Dutch telly for years and years now, and still is very popular. Game was coded by pally Roland Hermans. And the music consists of several covers." (JW)
Lullaby.sid    "Called sleeping song because Roland thought it was a song from which you get very sleepy. The chords are taken from the beginning of the music of a Dutch USA team demo called Nemesis, I made use of some sawtooth presets to get that Galway feel. Bassline is simply using a C note and the C note an octave higher. Made in Music Assembler which was shortened by pally Roland Hermans, so it only occupies memory from $1000-$12EF on the C64 which is 3 blocks (less than 1 K!). Neil Baldwin's Demonic-Part_1 was an example for me, using 2 tracks for lead when the bass is suspended. The nicest thing of the C64 sid chip is that you can create a warm analogue sound." (JW)
Masterpiece.sid    "An experimental piece. This was the least bad version. Composed on piano and by voice." (JW)
Merlins_Dream.sid    "This is my Mekka Symposium 2001 SID competition entry. It finished 11th from the 29 and got 32 votes. Too bad there is no independent jury on the Mekka party so if you know a lot of people who will vote for you, you will finish 1st. The first part (from 0:00 to 0:45) was made back in '92. The rest was made in 2 weeks in 2001. At the party sids are played up to 4 minutes. So I had to stop at the end of the 4th minute. Since this msx contains a sample beat it must be played on an old sid, as was done on the party. You had to mention on the entry sheet which sid they had to use. Too bad the music was played too soft on the party (held during Easter). The zax might be a bit too long-winded. The DD III part was converted from an Amiga MOD" (JW) The Double Dragon III music is better known by its real name of Water II and was one of the tracks on Andrew Barnabas' CD.
Merlins_Dream_PSID.sid    "This is my Mekka Symposium 2001 SID competition entry. It finished 11th from the 29 and got 32 votes. Too bad there is no independent jury on the Mekka party so if you know a lot of people who will vote for you, you will finish 1st. The first part (from 0:00 to 0:45) was made back in '92. The rest was made in 2 weeks in 2001. At the party sids are played up to 4 minutes. So I had to stop at the end of the 4th minute. Since this msx contains a sample beat it must be played on an old sid, as was done on the party. You had to mention on the entry sheet which sid they had to use. Too bad the music was played too soft on the party (held during Easter). The zax might be a bit too long-winded. The DD III part was converted from an Amiga MOD" (JW) The Double Dragon III music is better known by its real name of Water II and was one of the tracks on Andrew Barnabas' CD.
Merlins_Dream_V2.sid    "Look at text enclosed with Merlin's Dream. Music is the same but the sample beat was removed and replaced by normal C64 drums which were attached to the bass notes. This tune was used in diskmag Arachnophobia #21." (JW)
More_Than_Meets.sid    "Another conversion for a JSL picture for Vision 2003. Original was from 1988 and used some bad presets. Bass and fluty presets were made by Roland H. and lead is again from Robocop. This tune was always one of my favourites and can be found in the intro of the game Eye." (JW)
Pang_Remix.sid    "Original music used terrible presets! I also added some chords, which turned out quite nicely I think. Lead preset is same as bass one. This is the preset I've used most." (JW)
Parasol_Stars_Boss.sid    "This is like the Ingame tune a conversion of an Amiga Octamed file I found on the net. Same presets used as in the Ingame tune. Only a slide effect had to be inserted which wasn't in the other Parasol Stars tunes. This zax sounds a bit like the old Latin Lambada tune by Kaoma from 1987. Of course this tune was played during the game after the normal levels when the big boss appeared" (JW)
Parasol_Stars_High_Score.sid    "This is like the Ingame tune a conversion of an Amiga Octamed file I found on the net. Same presets used as in the Ingame tune. The original Amiga tune had 4 tracks but the extra track was used as an echo of the lead track so the essence of the tune is in this sid."(JW)
Parasol_Stars_Ingame.sid    "This is a conversion of an Amiga Octamed file I found on the net. It was my entry for the Vision party 2001. It was the best music but since there were not enough entries, all entries were put into 1 competition. It finished 4th. All presets were done by buddy Roland Hermans which very much sound like the Amiga ones. Great job! I always wanted to convert this tune and fortunately I found the Med files which saved me from very much work. 11 presets were used among a filter bass preset. I really like this tune! Anyone also wants to make a complete game conversion?" (JW)
Remember_the_Days.sid    "I started working on this tune before an update came out with the tune in it done by Harti. But his version was much slower, divided the background notes over 2 tracks and left out a piece of the original. It sounded nice but without wanting to sound arrogant I like my version better! All presets done by Roland! It finished 3rd on the Vision 2003 music compo which made me win 2 c64 related cds!" (JW)
Rolfie_Title_Remix.sid    "This is a remix of the title theme I made for a children's cd rom I am making together with some pallies of mine. The cd rom is called "Rolfie Op Wereldreis" which is translated: "Rolfie On A World Trip" and is about a cat which travels around the world visiting 10 countries from which England and America are divided into 2 pages. So in total there are 12 different country drawings, a title page, a credits page and and end page. With every page there comes an appropriate, spheric music plus lyrics about what can be seen in the drawings. All the sight seeing objects can be seen in a picture of each country. For instance in Egypt you can see: some pyramids, a sphinx, the Nile, a palm tree, some background items and Rolfie the cat on a camel. When you click on an object it starts to animate and a WAV-file begins to play making e.g. a camel sound and telling a story about e.g. a camel. This title tune is apart from the melody altered heavily to let it sound ok on the C64. This is the first tune I made since 1992 which was spread, so you can call it a sort of test tune. And this is also the first tune made for mainly Poland based group Axelerate which has died in the beginning of 2001. All presets are the same as in Linko music except before every bass sound (from 0:15), there is a kick drum sound added. Idea for 3 track chords in beginning is from Reyn Ouwehand's Deadlock (brilliant title tune). Wind sound was added, as always if something needs to be added, it was done by pally Roland 'Neo' Hermans. Hope U like it!" (JW)
Shadow_of_the_Beast_demo.sid    "I sent my version to Psygnosis Software in England but they used Fredrik Segerfalk (Moppe)'s version. Pity! Thought my version was better! This music is played while running through the landscape in the beginning of the game. Bass and percussion were put into 1 track. Some wave on sounds were put on the presets of the track with the fast notes to get that galloping effect in, which was also there in original sound." (JW) Covers "The Plains" music from the Amiga.
Space_Harrier_Remix.sid    "First I made a 2 voice tune of Mark Cooksey's version as a level tune for a shoot'em up for Protovision. But they told me they didn't want any covers in their games. A tune inspired by an other tune is ok. I than made a 3 voice tune of it and because JSL (a good friend) liked it, he wanted it for his 2nd logo colly." (JW)
Super_Mario_Land.sid    Covers an Amiga MOD cover of the Nintendo original. "Another Protracker MOD conversion. The 4th percussion track was left out. The lead might be a bit different because of those special echo thingies in the original." (JW)
Tough_Guys.sid    "This karate game was made like Forester by a pally of mine: Ramon "Bonzobrok" v.d. Laar. I got some help from Charles Deenen (ex-Maniacs of Noise). Before he went to the States he used to live on cycling distance of my domicile in the Southern part of Holland." (JW)
Truman_Show_Opening.sid    "Before the movie Truman Show this music was composed and released on several other cd's. It's my 2nd Glass cover and there will follow more. This is converted from a midi file I found on the net. All presets are the same but the bass preset is a bit softer. This preset is from Jonathan Dunn's Robocop. Very nice pulse thingy in it. The lead from 1:55 is done by me. Original was played by piano as only instrument." (JW)
Truman_Sleeps.sid    "The 3rd Glass cover partially covered from a midi file. It didn't work out as well as I had expected but however it is a bit short it's ok I guess. It's the eight tune used in Arachnophobia mag #24 which makes that mag a true Yogibear special! What I learned from this tune is that the $11 wave form (in this case flute sound) is a good choice to use for the 2nd lead voice which is of course less dominant than the 1st. Thanx again to Neo for helping with the presets but in the future I hope I can do them myself as I'm learning how my music player and the SID chip works." (JW)
Turrican_II-Freedom.sid    "Tune was used in AP#29. It's another midi cover. Begin preset again from Fame's X-Out music. Using this sounds a lot better than the arpeggios as background. Cool tune huh! It sounds best with a bass booster!" (JW)
Turrican_II_Interlevel.sid    "Big User of Protovision needed a quick, o.k. tune for his Vision 2002 party entry called Mega Turrican (GFX). And that's what I did. That background preset thingie was taken from X-Out, which was used there as lead. Again a midi file was the basis for this one. From 0:50 an extra effect was added courtesy Roland. Thanx! I must say it sounded really cool on the party with that thumping bass! As you can hear the drums were linked to the bass." (JW)
Turrican_II_The_Great_Bath.sid    "This is one of the fastest conversions I ever done and still I really like it! Yes, a midi file was the original. A lot of dividing notes over 2 tracks technique was used, which always sounds good! This was my Vision 2002 party entry, it finished 10th in the mixed compo. Cool tune huh!" (JW)
Turrican_III_Level_3.sid    "Another MIDI file conversion taken from the Video Game Music Archive (www.vgmusic.com). It was first intended to be a high score music for a shoot'em up from Protovision, but they didn't want covers in their games. Roland and I first put the filter on the arpeggios like Robocop title but in most cases it is best to put it on the bass like we did in this tune. I think this is one of the best basslines I ever heard. It's pretty complex! Chris is/was probably the best German computer zax composer ever. I think! The arpeggios are not chords they consist of 2 notes. Lead is from Dunn's Robocop title, rest by Roland. Hope U like it!" (JW)
Yogis_Dutch_Anthem.sid    It is based on an old French soldiers tune. "4 of the anthems I made were to be used in a farewell demo of Axelerate. The demo never was coded, so all the anthems were used in Arachnophobia diskmag. All anthems can be found in a cd rom encyclopedia as midi file. I took the dominant lead and the bass from the midi and searched for the second voice myself. Hope to hear this tune again in a World Cup soccer final one day!" (JW)
Yogis_French_Anthem.sid    "I first made this tune on the Amiga because it was easier in 1992 to use Protracker. It was meant for a C64 game Roland and I planned to make (Red Baron) which was never finished. The funny thing with the game was that you had to put the telly or monitor on its side! So you got an arcade feel to the game. This tune was used in a note spread by JSL also from Protovision." (JW)
Yogis_German_Anthem.sid    "Look at the text of Yogi's French Anthem. This zax was used in an Arachnophobia diskmag." (JW)
Yogis_Norwegian_Anthem.sid    "The title let's it self translate as: Yes, We Love This Land. Look at the text of Yogi's Dutch Anthem. Maybe a filter bass would have made it sound better!" (JW)
Yogis_Polish_Anthem.sid    "First Sung : 1795, Adopted : 1927 Look at the text of Yogi's Dutch Anthem." (JW)